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using System;
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namespace NaughtyAttributes
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{
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public enum EButtonEnableMode
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{
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/// <summary>
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/// Button should be active always
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/// </summary>
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Always,
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/// <summary>
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/// Button should be active only in editor
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/// </summary>
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Editor,
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/// <summary>
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/// Button should be active only in playmode
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/// </summary>
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Playmode
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}
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
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public class ButtonAttribute : SpecialCaseDrawerAttribute
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{
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public string Text { get; private set; }
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public EButtonEnableMode SelectedEnableMode { get; private set; }
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public ButtonAttribute(string text = null, EButtonEnableMode enabledMode = EButtonEnableMode.Always)
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{
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this.Text = text;
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this.SelectedEnableMode = enabledMode;
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}
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}
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}
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