Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace TouchSocket.Core
{
/// <summary>
/// 触发器队列
/// </summary>
/// <typeparam name="T"></typeparam>
public class TriggerQueue<T> : DisposableObject
{
private readonly ReaderWriterLockSlim m_lockSlim;
private readonly ConcurrentQueue<T> m_queue;
private readonly Timer m_timer;
private volatile bool m_sending;
/// <summary>
/// 触发器队列
/// </summary>
public TriggerQueue()
{
m_lockSlim = new ReaderWriterLockSlim();
m_queue = new ConcurrentQueue<T>();
m_timer = new Timer(TimerRun, null, 10, 10);
}
/// <summary>
/// 析构函数
/// </summary>
~TriggerQueue()
{
Dispose(false);
}
/// <summary>
/// 出队列处理。
/// </summary>
public Action<T> OnDequeue { get; set; }
/// <summary>
/// 发生错误
/// </summary>
public Action<Exception> OnError { get; set; }
/// <summary>
/// 是否处于发送状态
/// </summary>
public bool Sending
{
get
{
using (new ReadLock(m_lockSlim))
{
return m_sending;
}
}
private set
{
using (new WriteLock(m_lockSlim))
{
m_sending = value;
}
}
}
/// <summary>
/// 发送
/// </summary>
public void Enqueue(T data)
{
m_queue.Enqueue(data);
if (SwitchToRun())
{
ThreadPool.QueueUserWorkItem(BeginTrigger);
}
}
/// <summary>
/// 释放
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
m_timer.SafeDispose();
m_queue.Clear();
base.Dispose(disposing);
}
private void BeginTrigger(object o)
{
while (true)
{
try
{
if (m_queue.TryDequeue(out T data))
{
OnDequeue?.Invoke(data);
}
else
{
break;
}
}
catch (Exception ex)
{
OnError?.Invoke(ex);
}
}
Sending = false;
}
private bool SwitchToRun()
{
using (new ReadLock(m_lockSlim))
{
if (m_sending)
{
return false;
}
else
{
m_sending = true;
return true;
}
}
}
private void TimerRun(object state)
{
if (SwitchToRun())
{
BeginTrigger(null);
}
}
}
}