Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace TouchSocket.Sockets
{
/// <summary>
/// 适配器筛选
/// </summary>
public enum AdapterFilter
{
/// <summary>
/// 发送和接收都经过适配器
/// </summary>
AllAdapter,
/// <summary>
/// 发送经过适配器,接收不经过
/// </summary>
SendAdapter,
/// <summary>
/// 发送不经过适配器,接收经过
/// </summary>
WaitAdapter,
/// <summary>
/// 全都不经过适配器。
/// </summary>
NoneAll
}
/// <summary>
/// 等待设置
/// </summary>
public class WaitingOptions
{
/// <summary>
/// 适配器筛选
/// </summary>
public AdapterFilter AdapterFilter { get; set; } = AdapterFilter.AllAdapter;
/// <summary>
/// 当Client为Tcp系时。是否在断开连接时立即触发结果。默认会返回null。当<see cref="ThrowBreakException"/>为<see langword="true"/>时,会触发异常。
/// </summary>
public bool BreakTrigger { get; set; }
/// <summary>
/// 远程地址(仅在Udp模式下生效)
/// </summary>
public IPHost RemoteIPHost { get; set; }
/// <summary>
/// 当Client为Tcp系时。是否在断开连接时以异常返回结果。
/// </summary>
public bool ThrowBreakException { get; set; } = true;
}
}