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/*
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UniGif
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Copyright (c) 2015 WestHillApps (Hironari Nishioka)
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This software is released under the MIT License.
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http://opensource.org/licenses/mit-license.php
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public static partial class UniGif
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{
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/// <summary>
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/// Decode to textures from GIF data
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/// </summary>
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/// <param name="gifData">GIF data</param>
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/// <param name="callback">Callback method(param is GIF texture list)</param>
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/// <param name="filterMode">Textures filter mode</param>
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/// <param name="wrapMode">Textures wrap mode</param>
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/// <returns>IEnumerator</returns>
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private static IEnumerator DecodeTextureCoroutine(GifData gifData, Action<List<GifTexture>> callback, FilterMode filterMode, TextureWrapMode wrapMode)
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{
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if (gifData.m_imageBlockList == null || gifData.m_imageBlockList.Count < 1)
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{
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yield break;
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}
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List<GifTexture> gifTexList = new List<GifTexture>(gifData.m_imageBlockList.Count);
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List<ushort> disposalMethodList = new List<ushort>(gifData.m_imageBlockList.Count);
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int imgIndex = 0;
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for (int i = 0; i < gifData.m_imageBlockList.Count; i++)
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{
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byte[] decodedData = GetDecodedData(gifData.m_imageBlockList[i]);
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GraphicControlExtension? graphicCtrlEx = GetGraphicCtrlExt(gifData, imgIndex);
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int transparentIndex = GetTransparentIndex(graphicCtrlEx);
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disposalMethodList.Add(GetDisposalMethod(graphicCtrlEx));
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Color32 bgColor;
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List<byte[]> colorTable = GetColorTableAndSetBgColor(gifData, gifData.m_imageBlockList[i], transparentIndex, out bgColor);
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yield return 0;
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bool filledTexture;
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Texture2D tex = CreateTexture2D(gifData, gifTexList, imgIndex, disposalMethodList, bgColor, filterMode, wrapMode, out filledTexture);
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yield return 0;
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// Set pixel data
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int dataIndex = 0;
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// Reverse set pixels. because GIF data starts from the top left.
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for (int y = tex.height - 1; y >= 0; y--)
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{
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SetTexturePixelRow(tex, y, gifData.m_imageBlockList[i], decodedData, ref dataIndex, colorTable, bgColor, transparentIndex, filledTexture);
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}
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tex.Apply();
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yield return 0;
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float delaySec = GetDelaySec(graphicCtrlEx);
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// Add to GIF texture list
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gifTexList.Add(new GifTexture(tex, delaySec));
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imgIndex++;
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}
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if (callback != null)
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{
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callback(gifTexList);
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}
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yield break;
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}
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#region Call from DecodeTexture methods
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/// <summary>
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/// Get decoded image data from ImageBlock
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/// </summary>
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private static byte[] GetDecodedData(ImageBlock imgBlock)
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{
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// Combine LZW compressed data
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List<byte> lzwData = new List<byte>();
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for (int i = 0; i < imgBlock.m_imageDataList.Count; i++)
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{
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for (int k = 0; k < imgBlock.m_imageDataList[i].m_imageData.Length; k++)
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{
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lzwData.Add(imgBlock.m_imageDataList[i].m_imageData[k]);
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}
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}
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// LZW decode
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int needDataSize = imgBlock.m_imageHeight * imgBlock.m_imageWidth;
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byte[] decodedData = DecodeGifLZW(lzwData, imgBlock.m_lzwMinimumCodeSize, needDataSize);
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// Sort interlace GIF
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if (imgBlock.m_interlaceFlag)
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{
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decodedData = SortInterlaceGifData(decodedData, imgBlock.m_imageWidth);
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}
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return decodedData;
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}
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/// <summary>
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/// Get color table and set background color (local or global)
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/// </summary>
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private static List<byte[]> GetColorTableAndSetBgColor(GifData gifData, ImageBlock imgBlock, int transparentIndex, out Color32 bgColor)
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{
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List<byte[]> colorTable = imgBlock.m_localColorTableFlag ? imgBlock.m_localColorTable : gifData.m_globalColorTableFlag ? gifData.m_globalColorTable : null;
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if (colorTable != null)
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{
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// Set background color from color table
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byte[] bgRgb = colorTable[gifData.m_bgColorIndex];
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bgColor = new Color32(bgRgb[0], bgRgb[1], bgRgb[2], (byte)(transparentIndex == gifData.m_bgColorIndex ? 0 : 255));
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}
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else
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{
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bgColor = Color.black;
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}
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return colorTable;
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}
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/// <summary>
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/// Get GraphicControlExtension from GifData
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/// </summary>
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private static GraphicControlExtension? GetGraphicCtrlExt(GifData gifData, int imgBlockIndex)
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{
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if (gifData.m_graphicCtrlExList != null && gifData.m_graphicCtrlExList.Count > imgBlockIndex)
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{
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return gifData.m_graphicCtrlExList[imgBlockIndex];
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}
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return null;
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}
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/// <summary>
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/// Get transparent color index from GraphicControlExtension
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/// </summary>
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private static int GetTransparentIndex(GraphicControlExtension? graphicCtrlEx)
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{
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int transparentIndex = -1;
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if (graphicCtrlEx != null && graphicCtrlEx.Value.m_transparentColorFlag)
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{
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transparentIndex = graphicCtrlEx.Value.m_transparentColorIndex;
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}
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return transparentIndex;
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}
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/// <summary>
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/// Get delay seconds from GraphicControlExtension
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/// </summary>
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private static float GetDelaySec(GraphicControlExtension? graphicCtrlEx)
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{
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// Get delay sec from GraphicControlExtension
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float delaySec = graphicCtrlEx != null ? graphicCtrlEx.Value.m_delayTime / 100f : (1f / 60f);
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if (delaySec <= 0f)
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{
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delaySec = 0.1f;
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}
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return delaySec;
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}
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/// <summary>
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/// Get disposal method from GraphicControlExtension
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/// </summary>
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private static ushort GetDisposalMethod(GraphicControlExtension? graphicCtrlEx)
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{
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return graphicCtrlEx != null ? graphicCtrlEx.Value.m_disposalMethod : (ushort)2;
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}
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/// <summary>
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/// Create Texture2D object and initial settings
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/// </summary>
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private static Texture2D CreateTexture2D(GifData gifData, List<GifTexture> gifTexList, int imgIndex, List<ushort> disposalMethodList, Color32 bgColor, FilterMode filterMode, TextureWrapMode wrapMode, out bool filledTexture)
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{
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filledTexture = false;
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// Create texture
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Texture2D tex = new Texture2D(gifData.m_logicalScreenWidth, gifData.m_logicalScreenHeight, TextureFormat.ARGB32, false);
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tex.filterMode = filterMode;
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tex.wrapMode = wrapMode;
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// Check dispose
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ushort disposalMethod = imgIndex > 0 ? disposalMethodList[imgIndex - 1] : (ushort)2;
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int useBeforeIndex = -1;
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if (disposalMethod == 0)
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{
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// 0 (No disposal specified)
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}
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else if (disposalMethod == 1)
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{
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// 1 (Do not dispose)
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useBeforeIndex = imgIndex - 1;
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}
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else if (disposalMethod == 2)
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{
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// 2 (Restore to background color)
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filledTexture = true;
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Color32[] pix = new Color32[tex.width * tex.height];
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for (int i = 0; i < pix.Length; i++)
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{
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pix[i] = bgColor;
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}
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tex.SetPixels32(pix);
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tex.Apply();
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}
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else if (disposalMethod == 3)
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{
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// 3 (Restore to previous)
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for (int i = imgIndex - 1; i >= 0; i--)
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{
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if (disposalMethodList[i] == 0 || disposalMethodList[i] == 1)
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{
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useBeforeIndex = i;
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break;
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}
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}
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}
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if (useBeforeIndex >= 0)
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{
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filledTexture = true;
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Color32[] pix = gifTexList[useBeforeIndex].m_texture2d.GetPixels32();
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tex.SetPixels32(pix);
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tex.Apply();
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}
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return tex;
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}
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/// <summary>
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/// Set texture pixel row
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/// </summary>
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private static void SetTexturePixelRow(Texture2D tex, int y, ImageBlock imgBlock, byte[] decodedData, ref int dataIndex, List<byte[]> colorTable, Color32 bgColor, int transparentIndex, bool filledTexture)
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{
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// Row no (0~)
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int row = tex.height - 1 - y;
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for (int x = 0; x < tex.width; x++)
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{
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// Line no (0~)
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int line = x;
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// Out of image blocks
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if (row < imgBlock.m_imageTopPosition ||
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row >= imgBlock.m_imageTopPosition + imgBlock.m_imageHeight ||
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line < imgBlock.m_imageLeftPosition ||
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line >= imgBlock.m_imageLeftPosition + imgBlock.m_imageWidth)
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{
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// Get pixel color from bg color
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if (filledTexture == false)
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{
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tex.SetPixel(x, y, bgColor);
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}
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continue;
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}
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// Out of decoded data
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if (dataIndex >= decodedData.Length)
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{
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if (filledTexture == false)
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{
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tex.SetPixel(x, y, bgColor);
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if (dataIndex == decodedData.Length)
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{
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Debug.LogError("dataIndex exceeded the size of decodedData. dataIndex:" + dataIndex + " decodedData.Length:" + decodedData.Length + " y:" + y + " x:" + x);
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}
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}
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dataIndex++;
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continue;
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}
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// Get pixel color from color table
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{
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byte colorIndex = decodedData[dataIndex];
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if (colorTable == null || colorTable.Count <= colorIndex)
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{
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if (filledTexture == false)
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{
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tex.SetPixel(x, y, bgColor);
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if (colorTable == null)
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{
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Debug.LogError("colorIndex exceeded the size of colorTable. colorTable is null. colorIndex:" + colorIndex);
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}
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else
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{
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Debug.LogError("colorIndex exceeded the size of colorTable. colorTable.Count:" + colorTable.Count + " colorIndex:" + colorIndex);
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}
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}
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
byte[] rgb = colorTable[colorIndex];
|
|
|
|
|
|
|
|
|
|
|
|
// Set alpha
|
|
|
|
|
|
byte alpha = transparentIndex >= 0 && transparentIndex == colorIndex ? (byte)0 : (byte)255;
|
|
|
|
|
|
|
|
|
|
|
|
if (filledTexture == false || alpha != 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Set color
|
|
|
|
|
|
Color32 col = new Color32(rgb[0], rgb[1], rgb[2], alpha);
|
|
|
|
|
|
tex.SetPixel(x, y, col);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region Decode LZW & Sort interrace methods
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// GIF LZW decode
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="compData">LZW compressed data</param>
|
|
|
|
|
|
/// <param name="lzwMinimumCodeSize">LZW minimum code size</param>
|
|
|
|
|
|
/// <param name="needDataSize">Need decoded data size</param>
|
|
|
|
|
|
/// <returns>Decoded data array</returns>
|
|
|
|
|
|
private static byte[] DecodeGifLZW(List<byte> compData, int lzwMinimumCodeSize, int needDataSize)
|
|
|
|
|
|
{
|
|
|
|
|
|
int clearCode = 0;
|
|
|
|
|
|
int finishCode = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// Initialize dictionary
|
|
|
|
|
|
Dictionary<int, string> dic = new Dictionary<int, string>();
|
|
|
|
|
|
int lzwCodeSize = 0;
|
|
|
|
|
|
InitDictionary(dic, lzwMinimumCodeSize, out lzwCodeSize, out clearCode, out finishCode);
|
|
|
|
|
|
|
|
|
|
|
|
// Convert to bit array
|
|
|
|
|
|
byte[] compDataArr = compData.ToArray();
|
|
|
|
|
|
var bitData = new BitArray(compDataArr);
|
|
|
|
|
|
|
|
|
|
|
|
byte[] output = new byte[needDataSize];
|
|
|
|
|
|
int outputAddIndex = 0;
|
|
|
|
|
|
|
|
|
|
|
|
string prevEntry = null;
|
|
|
|
|
|
|
|
|
|
|
|
bool dicInitFlag = false;
|
|
|
|
|
|
|
|
|
|
|
|
int bitDataIndex = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// LZW decode loop
|
|
|
|
|
|
while (bitDataIndex < bitData.Length)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (dicInitFlag)
|
|
|
|
|
|
{
|
|
|
|
|
|
InitDictionary(dic, lzwMinimumCodeSize, out lzwCodeSize, out clearCode, out finishCode);
|
|
|
|
|
|
dicInitFlag = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int key = bitData.GetNumeral(bitDataIndex, lzwCodeSize);
|
|
|
|
|
|
|
|
|
|
|
|
string entry = null;
|
|
|
|
|
|
|
|
|
|
|
|
if (key == clearCode)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Clear (Initialize dictionary)
|
|
|
|
|
|
dicInitFlag = true;
|
|
|
|
|
|
bitDataIndex += lzwCodeSize;
|
|
|
|
|
|
prevEntry = null;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (key == finishCode)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Exit
|
|
|
|
|
|
Debug.LogWarning("early stop code. bitDataIndex:" + bitDataIndex + " lzwCodeSize:" + lzwCodeSize + " key:" + key + " dic.Count:" + dic.Count);
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (dic.ContainsKey(key))
|
|
|
|
|
|
{
|
|
|
|
|
|
// Output from dictionary
|
|
|
|
|
|
entry = dic[key];
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (key >= dic.Count)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (prevEntry != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Output from estimation
|
|
|
|
|
|
entry = prevEntry + prevEntry[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogWarning("It is strange that come here. bitDataIndex:" + bitDataIndex + " lzwCodeSize:" + lzwCodeSize + " key:" + key + " dic.Count:" + dic.Count);
|
|
|
|
|
|
bitDataIndex += lzwCodeSize;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogWarning("It is strange that come here. bitDataIndex:" + bitDataIndex + " lzwCodeSize:" + lzwCodeSize + " key:" + key + " dic.Count:" + dic.Count);
|
|
|
|
|
|
bitDataIndex += lzwCodeSize;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Output
|
|
|
|
|
|
// Take out 8 bits from the string.
|
|
|
|
|
|
byte[] temp = Encoding.Unicode.GetBytes(entry);
|
|
|
|
|
|
for (int i = 0; i < temp.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (i % 2 == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
output[outputAddIndex] = temp[i];
|
|
|
|
|
|
outputAddIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (outputAddIndex >= needDataSize)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Exit
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (prevEntry != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Add to dictionary
|
|
|
|
|
|
dic.Add(dic.Count, prevEntry + entry[0]);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
prevEntry = entry;
|
|
|
|
|
|
|
|
|
|
|
|
bitDataIndex += lzwCodeSize;
|
|
|
|
|
|
|
|
|
|
|
|
if (lzwCodeSize == 3 && dic.Count >= 8)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 4;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 4 && dic.Count >= 16)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 5;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 5 && dic.Count >= 32)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 6;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 6 && dic.Count >= 64)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 7;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 7 && dic.Count >= 128)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 8;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 8 && dic.Count >= 256)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 9;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 9 && dic.Count >= 512)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 10;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 10 && dic.Count >= 1024)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 11;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 11 && dic.Count >= 2048)
|
|
|
|
|
|
{
|
|
|
|
|
|
lzwCodeSize = 12;
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (lzwCodeSize == 12 && dic.Count >= 4096)
|
|
|
|
|
|
{
|
|
|
|
|
|
int nextKey = bitData.GetNumeral(bitDataIndex, lzwCodeSize);
|
|
|
|
|
|
if (nextKey != clearCode)
|
|
|
|
|
|
{
|
|
|
|
|
|
dicInitFlag = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return output;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Initialize dictionary
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="dic">Dictionary</param>
|
|
|
|
|
|
/// <param name="lzwMinimumCodeSize">LZW minimum code size</param>
|
|
|
|
|
|
/// <param name="lzwCodeSize">out LZW code size</param>
|
|
|
|
|
|
/// <param name="clearCode">out Clear code</param>
|
|
|
|
|
|
/// <param name="finishCode">out Finish code</param>
|
|
|
|
|
|
private static void InitDictionary(Dictionary<int, string> dic, int lzwMinimumCodeSize, out int lzwCodeSize, out int clearCode, out int finishCode)
|
|
|
|
|
|
{
|
|
|
|
|
|
int dicLength = (int)Math.Pow(2, lzwMinimumCodeSize);
|
|
|
|
|
|
|
|
|
|
|
|
clearCode = dicLength;
|
|
|
|
|
|
finishCode = clearCode + 1;
|
|
|
|
|
|
|
|
|
|
|
|
dic.Clear();
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < dicLength + 2; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
dic.Add(i, ((char)i).ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
lzwCodeSize = lzwMinimumCodeSize + 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Sort interlace GIF data
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="decodedData">Decoded GIF data</param>
|
|
|
|
|
|
/// <param name="xNum">Pixel number of horizontal row</param>
|
|
|
|
|
|
/// <returns>Sorted data</returns>
|
|
|
|
|
|
private static byte[] SortInterlaceGifData(byte[] decodedData, int xNum)
|
|
|
|
|
|
{
|
|
|
|
|
|
int rowNo = 0;
|
|
|
|
|
|
int dataIndex = 0;
|
|
|
|
|
|
var newArr = new byte[decodedData.Length];
|
|
|
|
|
|
// Every 8th. row, starting with row 0.
|
|
|
|
|
|
for (int i = 0; i < newArr.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (rowNo % 8 == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
newArr[i] = decodedData[dataIndex];
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (i != 0 && i % xNum == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
rowNo++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
rowNo = 0;
|
|
|
|
|
|
// Every 8th. row, starting with row 4.
|
|
|
|
|
|
for (int i = 0; i < newArr.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (rowNo % 8 == 4)
|
|
|
|
|
|
{
|
|
|
|
|
|
newArr[i] = decodedData[dataIndex];
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (i != 0 && i % xNum == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
rowNo++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
rowNo = 0;
|
|
|
|
|
|
// Every 4th. row, starting with row 2.
|
|
|
|
|
|
for (int i = 0; i < newArr.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (rowNo % 4 == 2)
|
|
|
|
|
|
{
|
|
|
|
|
|
newArr[i] = decodedData[dataIndex];
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (i != 0 && i % xNum == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
rowNo++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
rowNo = 0;
|
|
|
|
|
|
// Every 2nd. row, starting with row 1.
|
|
|
|
|
|
for (int i = 0; i < newArr.Length; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (rowNo % 8 != 0 && rowNo % 8 != 4 && rowNo % 4 != 2)
|
|
|
|
|
|
{
|
|
|
|
|
|
newArr[i] = decodedData[dataIndex];
|
|
|
|
|
|
dataIndex++;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (i != 0 && i % xNum == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
rowNo++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return newArr;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
}
|