Unity Udexreal开发插件包
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 具有断开连接的插件接口
/// </summary>
public interface IDisconnectedPlguin:IPlugin
{
/// <summary>
/// 会话断开后触发
/// </summary>
/// <param name="client">客户端</param>
/// <param name="e">参数</param>
[AsyncRaiser]
void OnDisconnected(object client, DisconnectEventArgs e);
/// <summary>
/// 会话断开后触发
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
Task OnDisconnectedAsync(object client, DisconnectEventArgs e);
}
}