Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// TCP端口转发服务器
/// </summary>
public class NATService : TcpService<NATSocketClient>
{
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <returns></returns>
protected override NATSocketClient GetClientInstence()
{
var client = base.GetClientInstence();
client.m_internalDis = OnTargetClientDisconnected;
client.m_internalTargetClientRev = OnTargetClientReceived;
return client;
}
/// <summary>
/// 在NAT服务器收到数据时。
/// </summary>
/// <param name="socketClient"></param>
/// <param name="byteBlock"></param>
/// <param name="requestInfo"></param>
/// <returns>需要转发的数据。</returns>
protected virtual byte[] OnNATReceived(NATSocketClient socketClient, ByteBlock byteBlock, IRequestInfo requestInfo)
{
return byteBlock?.ToArray();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="socketClient"></param>
/// <param name="byteBlock"></param>
/// <param name="requestInfo"></param>
protected override sealed void OnReceived(NATSocketClient socketClient, ByteBlock byteBlock, IRequestInfo requestInfo)
{
var data = OnNATReceived(socketClient, byteBlock, requestInfo);
if (data != null)
{
socketClient.SendToTargetClient(data, 0, data.Length);
}
}
/// <summary>
/// 当目标客户端断开。
/// </summary>
/// <param name="socketClient"></param>
/// <param name="tcpClient"></param>
/// <param name="e"></param>
protected virtual void OnTargetClientDisconnected(NATSocketClient socketClient, ITcpClient tcpClient, DisconnectEventArgs e)
{
}
/// <summary>
/// 在目标客户端收到数据时。
/// </summary>
/// <param name="socketClient"></param>
/// <param name="tcpClient"></param>
/// <param name="byteBlock"></param>
/// <param name="requestInfo"></param>
/// <returns></returns>
protected virtual byte[] OnTargetClientReceived(NATSocketClient socketClient, ITcpClient tcpClient, ByteBlock byteBlock, IRequestInfo requestInfo)
{
return byteBlock?.ToArray();
}
}
}