Unity Udexreal开发插件包
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using System;
namespace NaughtyAttributes
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
public class ShowIfAttribute : ShowIfAttributeBase
{
public ShowIfAttribute(string condition)
: base(condition)
{
Inverted = false;
}
public ShowIfAttribute(EConditionOperator conditionOperator, params string[] conditions)
: base(conditionOperator, conditions)
{
Inverted = false;
}
public ShowIfAttribute(string enumName, object enumValue)
: base(enumName, enumValue as Enum)
{
Inverted = false;
}
}
}