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438 lines
13 KiB
438 lines
13 KiB
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3 months ago
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//------------------------------------------------------------------------------
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
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// CSDN博客:https://blog.csdn.net/qq_40374647
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// 哔哩哔哩视频:https://space.bilibili.com/94253567
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// Gitee源代码仓库:https://gitee.com/RRQM_Home
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// Github源代码仓库:https://github.com/RRQM
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// API首页:https://www.yuque.com/rrqm/touchsocket/index
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// 交流QQ群:234762506
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// 感谢您的下载和使用
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace TouchSocket.Core
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{
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/// <summary>
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/// 内存池
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/// </summary>
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//[IntelligentCoder.AsyncMethodPoster(Flags = IntelligentCoder.MemberFlags.Public)]
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public partial class BytePool
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{
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private readonly ConcurrentDictionary<long, BytesQueue> bytesDictionary = new ConcurrentDictionary<long, BytesQueue>();
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private readonly Timer m_timer;
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private long m_fullSize;
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private long m_maxSize;
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static BytePool()
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{
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Default = new BytePool();
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}
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/// <summary>
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/// 内存池
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/// </summary>
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public BytePool()
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{
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m_timer = new Timer((o) =>
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{
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Clear();
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}, null, 1000 * 60 * 60, 1000 * 60 * 60);
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KeyCapacity = 100;
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AutoZero = false;
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m_maxSize = 1024 * 1024 * 512;
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SetBlockSize(1024, 1024 * 1024 * 20);
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AddSizeKey(10240);
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}
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/// <summary>
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/// 默认的内存池实例
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/// </summary>
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public static BytePool Default { get; }
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/// <summary>
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/// 回收内存时,自动归零
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/// </summary>
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public bool AutoZero { get; set; }
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/// <summary>
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/// 键容量
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/// </summary>
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public int KeyCapacity { get; set; }
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/// <summary>
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/// 单个块最大值
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/// </summary>
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public int MaxBlockSize { get; private set; }
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/// <summary>
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/// 允许的内存池最大值
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/// </summary>
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public long MaxSize
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{
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get => m_maxSize;
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set
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{
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if (value < 1024)
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{
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value = 1024;
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}
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m_maxSize = value;
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}
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}
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/// <summary>
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/// 单个块最小值
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/// </summary>
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public int MinBlockSize { get; private set; }
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/// <summary>
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/// 添加尺寸键
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/// </summary>
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/// <param name="byteSize"></param>
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/// <returns></returns>
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public bool AddSizeKey(int byteSize)
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{
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if (bytesDictionary.TryAdd(byteSize, new BytesQueue(byteSize)))
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// 清理
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/// </summary>
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public void Clear()
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{
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bytesDictionary.Clear();
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GC.Collect();
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}
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/// <summary>
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/// 确定是否包含指定尺寸键
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/// </summary>
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/// <param name="byteSize"></param>
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/// <returns></returns>
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public bool ContainsSizeKey(int byteSize)
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{
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return bytesDictionary.ContainsKey(byteSize);
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}
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/// <summary>
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/// 获取所以内存键
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/// </summary>
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/// <returns></returns>
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public long[] GetAllSizeKeys()
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{
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return bytesDictionary.Keys.ToArray();
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}
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/// <summary>
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/// 获取ByteBlock
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/// </summary>
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/// <param name="byteSize">长度</param>
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/// <param name="equalSize">要求长度相同</param>
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/// <returns></returns>
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public ByteBlock GetByteBlock(int byteSize, bool equalSize)
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{
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return new ByteBlock(byteSize, equalSize);
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}
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/// <summary>
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/// 获取ByteBlock
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/// </summary>
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/// <param name="byteSize"></param>
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/// <returns></returns>
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public ByteBlock GetByteBlock(int byteSize)
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{
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return new ByteBlock(byteSize, false);
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}
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/// <summary>
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/// 获取内存核心。获取的核心可以不用归还。
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/// 如果要调用<see cref="Recycle(byte[])"/>归还,切记不要有持久性引用。
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/// </summary>
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/// <param name="byteSize"></param>
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/// <param name="equalSize"></param>
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/// <returns></returns>
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public byte[] GetByteCore(int byteSize, bool equalSize = false)
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{
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BytesQueue bytesCollection;
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if (equalSize)
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{
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//等长
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if (bytesDictionary.TryGetValue(byteSize, out bytesCollection))
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{
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if (bytesCollection.TryGet(out byte[] bytes))
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{
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m_fullSize -= byteSize;
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return bytes;
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}
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}
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else
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{
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CheckKeyCapacity(byteSize);
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}
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return new byte[byteSize];
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}
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else
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{
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//byteSize = HitSize(byteSize);
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//byteSize = byteSize;
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//搜索已创建集合
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if (bytesDictionary.TryGetValue(byteSize, out bytesCollection))
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{
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if (bytesCollection.TryGet(out byte[] bytes))
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{
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m_fullSize -= byteSize;
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return bytes;
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}
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}
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else
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{
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CheckKeyCapacity(byteSize);
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}
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return new byte[byteSize];
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}
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}
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/// <summary>
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/// 获取内存池容量
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/// </summary>
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/// <returns></returns>
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public long GetPoolSize()
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{
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long size = 0;
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foreach (var item in bytesDictionary.Values)
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{
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size += item.FullSize;
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}
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return size;
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}
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/// <summary>
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/// 获取ValueByteBlock
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/// </summary>
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/// <param name="byteSize"></param>
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/// <param name="equalSize"></param>
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/// <returns></returns>
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//[IntelligentCoder.AsyncMethodIgnore]
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public ValueByteBlock GetValueByteBlock(int byteSize, bool equalSize)
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{
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return new ValueByteBlock(byteSize, equalSize);
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}
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/// <summary>
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/// 获取ValueByteBlock
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/// </summary>
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/// <param name="byteSize"></param>
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/// <returns></returns>
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//[IntelligentCoder.AsyncMethodIgnore]
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public ValueByteBlock GetValueByteBlock(int byteSize)
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{
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return new ValueByteBlock(byteSize, false);
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}
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/// <summary>
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/// 回收内存核心。
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/// <para>注意:回收的内存,必须百分百确定该对象没有再被其他引用。不然这属于危险操作。</para>
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/// </summary>
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/// <param name="bytes"></param>
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public void Recycle(byte[] bytes)
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{
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if (bytes == null || bytes.Length > MaxBlockSize || bytes.Length < MinBlockSize)
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{
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return;
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}
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if (m_maxSize > m_fullSize)
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{
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if (bytesDictionary.TryGetValue(bytes.Length, out BytesQueue bytesQueue))
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{
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if (AutoZero)
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{
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Array.Clear(bytes, 0, bytes.Length);
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}
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m_fullSize += bytes.Length;
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bytesQueue.Add(bytes);
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}
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}
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else
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{
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long size = 0;
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foreach (var collection in bytesDictionary.Values)
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{
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size += collection.FullSize;
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}
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m_fullSize = size;
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}
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}
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/// <summary>
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/// 移除尺寸键
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/// </summary>
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/// <param name="byteSize"></param>
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/// <returns></returns>
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public bool RemoveSizeKey(int byteSize)
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{
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if (bytesDictionary.TryRemove(byteSize, out BytesQueue queue))
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{
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queue.Clear();
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return true;
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}
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return false;
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}
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/// <summary>
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/// 设置内存块参数
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/// </summary>
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/// <param name="minBlockSize"></param>
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/// <param name="maxBlockSize"></param>
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public void SetBlockSize(int minBlockSize, int maxBlockSize)
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{
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this.MaxBlockSize = maxBlockSize;
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this.MinBlockSize = minBlockSize;
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bytesDictionary.Clear();
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}
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private void CheckKeyCapacity(int byteSize)
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{
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if (byteSize < MinBlockSize || byteSize > MaxBlockSize)
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{
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return;
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}
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if (bytesDictionary.Count < KeyCapacity)
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{
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bytesDictionary.TryAdd(byteSize, new BytesQueue(byteSize));
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}
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else
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{
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List<BytesQueue> bytesQueues = bytesDictionary.Values.ToList();
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bytesQueues.Sort((x, y) => { return x.m_referenced > y.m_referenced ? -1 : 1; });
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for (int i = (int)(bytesQueues.Count * 0.2); i < bytesQueues.Count; i++)
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{
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if (bytesDictionary.TryRemove(bytesQueues[i].m_size, out BytesQueue queue))
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{
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queue.Clear();
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}
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private int HitSize(int num)
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{
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if (num < MinBlockSize)
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{
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num = MinBlockSize;
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}
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if (num <= 10240)//10k
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{
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return 10240;
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}
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else if (num <= 65536)//64k
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{
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return 65536;
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}
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else if (num <= 102400)//100k
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{
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return 102400;
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}
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else if (num <= 524288) //512k
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{
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return 524288;
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}
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else if (num <= 1048576)//1Mb
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{
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return 1048576;
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}
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else if (num <= 1048576 * 2)//2Mb
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{
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return 1048576 * 2;
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}
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else if (num <= 1048576 * 3)//3Mb
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{
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return 1048576 * 3;
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}
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else if (num <= 1048576 * 4)//4Mb
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{
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return 1048576 * 4;
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}
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else if (num <= 1048576 * 5)//5Mb
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{
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return 1048576 * 5;
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}
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else if (num <= 1048576 * 6)//6Mb
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{
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return 1048576 * 6;
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}
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else if (num <= 1048576 * 7)//7Mb
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{
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return 1048576 * 7;
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}
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else if (num <= 1048576 * 8)//8Mb
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{
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return 1048576 * 8;
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}
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else if (num <= 1048576 * 9)//9Mb
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{
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return 1048576 * 9;
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}
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else if (num <= 10485760)//10Mb
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{
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return 10485760;
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}
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else if (num <= 1024 * 1024 * 12)//12Mb
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||
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{
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return 1024 * 1024 * 12;
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}
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else if (num <= 1024 * 1024 * 15)//15Mb
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||
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{
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return 1024 * 1024 * 15;
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}
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||
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|
else if (num <= 1024 * 1024 * 18)//18Mb
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||
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|
{
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return 1024 * 1024 * 18;
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|
}
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||
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else if (num <= 1024 * 1024 * 20)//20Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 20;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 30)//30Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 30;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 40)//40Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 40;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 50)//50Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 50;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 100)//100Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 100;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 500)//500Mb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 500;
|
||
|
|
}
|
||
|
|
else if (num <= 1024 * 1024 * 1024)//1Gb
|
||
|
|
{
|
||
|
|
return 1024 * 1024 * 1024;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return num;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|