Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace TouchSocket.Core
{
/// <summary>
/// 配置文件基类
/// </summary>
public class TouchSocketConfig : DependencyObject
{
//private bool built;
private IContainer m_container;
private IPluginsManager m_pluginsManager;
//ConcurrentQueue<Tuple<Delegate, object[]>> actions = new ConcurrentQueue<Tuple<Delegate, object[]>>();
///// <summary>
///// 添加构建委托,该委托会在<see cref="Build"/>时调用。
///// </summary>
///// <param name="action"></param>
///// <param name="ps"></param>
//public void AddBuildAction(Delegate action,params object[] ps)
//{
// actions.Enqueue(Tuple.Create(action,ps)) ;
//}
///// <summary>
///// 构建配置
///// </summary>
//public void Build()
//{
// if (!built)
// {
// built = true;
// while (actions.TryDequeue(out var action))
// {
// action.Item1.DynamicInvoke(action.Item2);
// }
// }
//}
/// <summary>
/// 构造函数
/// </summary>
public TouchSocketConfig()
{
SetContainer(new Container());
}
/// <summary>
/// IOC容器。
/// </summary>
public IContainer Container => m_container;
/// <summary>
/// 使用插件
/// </summary>
public bool IsUsePlugin { get; set; }
/// <summary>
/// 插件管理器
/// </summary>
public IPluginsManager PluginsManager => m_pluginsManager;
/// <summary>
/// 设置注入容器。
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public TouchSocketConfig SetContainer(IContainer value)
{
m_container = value;
if (!value.IsRegistered(typeof(ILog)))
{
m_container.RegisterSingleton<ILog, LoggerGroup>();
}
SetPluginsManager(new PluginsManager(m_container));
return this;
}
/// <summary>
/// 设置PluginsManager
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public TouchSocketConfig SetPluginsManager(IPluginsManager value)
{
m_pluginsManager = value;
m_container.RegisterSingleton<IPluginsManager>(value);
return this;
}
/// <summary>
/// 启用插件
/// </summary>
/// <returns></returns>
public TouchSocketConfig UsePlugin()
{
IsUsePlugin = true;
return this;
}
}
}