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145 lines
3.8 KiB
145 lines
3.8 KiB
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3 months ago
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//------------------------------------------------------------------------------
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
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// CSDN博客:https://blog.csdn.net/qq_40374647
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// 哔哩哔哩视频:https://space.bilibili.com/94253567
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// Gitee源代码仓库:https://gitee.com/RRQM_Home
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// Github源代码仓库:https://github.com/RRQM
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// API首页:https://www.yuque.com/rrqm/touchsocket/index
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// 交流QQ群:234762506
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// 感谢您的下载和使用
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace TouchSocket.Core
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{
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/// <summary>
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/// 对象池
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class ObjectPool<T> : IObjectPool where T : IPoolObject
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{
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private readonly ConcurrentQueue<T> m_queue = new ConcurrentQueue<T>();
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private bool m_autoCreate = true;
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private int m_freeSize;
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="capacity"></param>
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public ObjectPool(int capacity)
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{
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Capacity = capacity;
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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public ObjectPool()
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{
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}
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/// <summary>
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/// 是否自动生成
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/// </summary>
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public bool AutoCreate
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{
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get => m_autoCreate;
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set => m_autoCreate = value;
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}
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/// <summary>
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/// 对象池容量
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/// </summary>
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public int Capacity { get; set; }
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/// <summary>
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/// 可使用(创建)数量
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/// </summary>
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public int FreeSize => m_freeSize;
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/// <summary>
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/// 清除池中所有对象
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/// </summary>
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public void Clear()
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{
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while (m_queue.TryDequeue(out _))
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{
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}
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}
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/// <summary>
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/// 注销对象
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/// </summary>
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/// <param name="t"></param>
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public void DestroyObject(T t)
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{
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t.Destroy();
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if (m_freeSize < Capacity)
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{
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Interlocked.Increment(ref m_freeSize);
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m_queue.Enqueue(t);
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}
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}
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/// <summary>
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/// 释放对象
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/// </summary>
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public void Dispose()
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{
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Clear();
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}
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/// <summary>
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/// 获取所有对象
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/// </summary>
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/// <returns></returns>
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public T[] GetAllObject()
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{
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List<T> ts = new List<T>();
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while (m_queue.TryDequeue(out T t))
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{
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ts.Add(t);
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}
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return ts.ToArray();
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}
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/// <summary>
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/// 获取对象T
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/// </summary>
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/// <returns></returns>
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public T GetObject()
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{
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if (m_queue.TryDequeue(out T t))
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{
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t.Recreate();
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t.NewCreate = false;
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Interlocked.Decrement(ref m_freeSize);
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return t;
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}
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if (m_autoCreate)
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{
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t = (T)Activator.CreateInstance(typeof(T));
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t.Create();
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t.NewCreate = true;
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}
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return t;
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}
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/// <summary>
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/// 预获取
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/// </summary>
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/// <returns></returns>
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public T PreviewGetObject()
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{
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m_queue.TryPeek(out T t);
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return t;
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}
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}
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}
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