Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
namespace TouchSocket.Core
{
/// <summary>
/// 插件管理器接口
/// </summary>
public interface IPluginsManager : IEnumerable<IPlugin>
{
/// <summary>
/// 标识该插件是否可用。当不可用时,仅可以添加和删除插件,但不会触发插件
/// </summary>
bool Enable { get; set; }
/// <summary>
/// 内置IOC容器
/// </summary>
IContainer Container { get; }
/// <summary>
/// 添加插件
/// </summary>
/// <param name="plugin">插件</param>
/// <exception cref="ArgumentNullException"></exception>
void Add(IPlugin plugin);
/// <summary>
/// 移除插件
/// </summary>
/// <param name="plugin"></param>
void Remove(IPlugin plugin);
/// <summary>
/// 移除插件
/// </summary>
/// <param name="type"></param>
void Remove(Type type);
/// <summary>
/// 清除所有插件
/// </summary>
void Clear();
/// <summary>
/// 触发对应方法
/// </summary>
/// <typeparam name="TPlugin">接口类型</typeparam>
/// <param name="name">触发名称</param>
/// <param name="sender"></param>
/// <param name="e"></param>
bool Raise<TPlugin>(string name, object sender, TouchSocketEventArgs e) where TPlugin : IPlugin;
}
}