Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Net;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// Udp数据处理适配器
/// </summary>
public abstract class UdpDataHandlingAdapter
{
internal IUdpSession m_owner;
/// <summary>
/// 是否允许发送<see cref="IRequestInfo"/>对象。
/// </summary>
public abstract bool CanSendRequestInfo { get; }
/// <summary>
/// 拼接发送
/// </summary>
public abstract bool CanSplicingSend { get; }
/// <summary>
/// 获取或设置适配器能接收的最大数据包长度。默认1024*1024 Byte。
/// </summary>
public int MaxPackageSize { get; set; } = 1024 * 1024;
/// <summary>
/// 适配器拥有者。
/// </summary>
public IUdpSession Owner => this.m_owner;
/// <summary>
/// 当接收数据处理完成后,回调该函数执行接收
/// </summary>
public Action<EndPoint, ByteBlock, IRequestInfo> ReceivedCallBack { get; set; }
/// <summary>
/// 当接收数据处理完成后,回调该函数执行发送
/// </summary>
public Action<EndPoint, byte[], int, int> SendCallBack { get; set; }
/// <summary>
/// 收到数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="remoteEndPoint"></param>
/// <param name="byteBlock"></param>
public void ReceivedInput(EndPoint remoteEndPoint, ByteBlock byteBlock)
{
try
{
this.PreviewReceived(remoteEndPoint, byteBlock);
}
catch (Exception ex)
{
this.OnError(ex.Message);
}
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="requestInfo"></param>
public void SendInput(IRequestInfo requestInfo)
{
this.PreviewSend(requestInfo);
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="endPoint"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
public void SendInput(EndPoint endPoint, byte[] buffer, int offset, int length)
{
this.PreviewSend(endPoint, buffer, offset, length);
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="endPoint"></param>
/// <param name="transferBytes"></param>
public void SendInput(EndPoint endPoint, IList<ArraySegment<byte>> transferBytes)
{
this.PreviewSend(endPoint, transferBytes);
}
/// <summary>
/// 处理已经经过预先处理后的数据
/// </summary>
/// <param name="remoteEndPoint"></param>
/// <param name="byteBlock">以二进制形式传递</param>
/// <param name="requestInfo">以解析实例传递</param>
protected void GoReceived(EndPoint remoteEndPoint, ByteBlock byteBlock, IRequestInfo requestInfo)
{
this.ReceivedCallBack.Invoke(remoteEndPoint, byteBlock, requestInfo);
}
/// <summary>
/// 发送已经经过预先处理后的数据
/// </summary>
/// <param name="endPoint"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
protected void GoSend(EndPoint endPoint, byte[] buffer, int offset, int length)
{
this.SendCallBack.Invoke(endPoint, buffer, offset, length);
}
/// <summary>
/// 在解析时发生错误。
/// </summary>
/// <param name="error">错误异常</param>
/// <param name="reset">是否调用<see cref="Reset"/></param>
/// <param name="log">是否记录日志</param>
protected virtual void OnError(string error, bool reset = true, bool log = true)
{
if (reset)
{
this.Reset();
}
if (log && this.m_owner != null && this.m_owner.Logger != null)
{
this.m_owner.Logger.Error(error);
}
}
/// <summary>
/// 当接收到数据后预先处理数据,然后调用<see cref="GoReceived(EndPoint,ByteBlock, IRequestInfo)"/>处理数据
/// </summary>
/// <param name="remoteEndPoint"></param>
/// <param name="byteBlock"></param>
protected abstract void PreviewReceived(EndPoint remoteEndPoint, ByteBlock byteBlock);
/// <summary>
/// 当发送数据前预先处理数据
/// </summary>
/// <param name="requestInfo"></param>
protected abstract void PreviewSend(IRequestInfo requestInfo);
/// <summary>
/// 当发送数据前预先处理数据
/// </summary>
/// <param name="endPoint"></param>
/// <param name="buffer">数据</param>
/// <param name="offset">偏移</param>
/// <param name="length">长度</param>
protected abstract void PreviewSend(EndPoint endPoint, byte[] buffer, int offset, int length);
/// <summary>
/// 组合发送预处理数据,
/// 当属性SplicingSend实现为True时,系统才会调用该方法。
/// </summary>
/// <param name="endPoint"></param>
/// <param name="transferBytes">代发送数据组合</param>
protected abstract void PreviewSend(EndPoint endPoint, IList<ArraySegment<byte>> transferBytes);
/// <summary>
/// 重置解析器到初始状态,一般在<see cref="OnError(string, bool, bool)"/>被触发时,由返回值指示是否调用。
/// </summary>
protected abstract void Reset();
}
}