Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Collections.Concurrent;
using System.Diagnostics;
namespace TouchSocket.Core
{
/// <summary>
/// 字节块集合
/// </summary>
[DebuggerDisplay("Count = {bytesQueue.Count}")]
internal class BytesQueue: ConcurrentStack<byte[]>
{
internal int m_size;
internal BytesQueue(int size)
{
m_size = size;
}
/// <summary>
/// 占用空间
/// </summary>
public long FullSize => m_size * this.Count;
internal long m_referenced;
/// <summary>
/// 获取当前实例中的空闲的Block
/// </summary>
/// <returns></returns>
public bool TryGet(out byte[] bytes)
{
m_referenced++;
return base.TryPop(out bytes);
}
/// <summary>
/// 向当前集合添加Block
/// </summary>
/// <param name="bytes"></param>
public void Add(byte[] bytes)
{
base.Push(bytes);
}
}
}