Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
namespace TouchSocket.Core
{
/// <summary>
/// BytesExtension
/// </summary>
public static class BytesExtension
{
#region 字节数组扩展
/// <summary>
/// 转Base64。
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string ToBase64(this byte[] data)
{
return Convert.ToBase64String(data);
}
/// <summary>
/// 索引包含数组。
/// <para>
/// 例如:在{0,1,2,3,1,2,3}中搜索{1,2},则会返回list:[2,5],均为最后索引的位置。
/// </para>
/// </summary>
/// <param name="srcByteArray"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <param name="subByteArray"></param>
/// <returns></returns>
public static List<int> IndexOfInclude(this byte[] srcByteArray, int offset, int length, byte[] subByteArray)
{
int subByteArrayLen = subByteArray.Length;
List<int> indexes = new List<int>();
if (length < subByteArrayLen)
{
return indexes;
}
int hitLength = 0;
for (int i = offset; i < length; i++)
{
if (srcByteArray[i] == subByteArray[hitLength])
{
hitLength++;
}
else
{
hitLength = 0;
}
if (hitLength == subByteArray.Length)
{
hitLength = 0;
indexes.Add(i);
}
}
return indexes;
}
/// <summary>
/// 索引第一个包含数组的索引位置,例如:在{0,1,2,3,1,2,3}中索引{2,3},则返回3。
/// <para>如果目标数组为null或长度为0,则直接返回offset的值</para>
/// </summary>
/// <param name="srcByteArray"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <param name="subByteArray"></param>
/// <returns></returns>
public static int IndexOfFirst(this byte[] srcByteArray, int offset, int length, byte[] subByteArray)
{
if (length < subByteArray.Length)
{
return -1;
}
if (subByteArray == null || subByteArray.Length == 0)
{
return offset;
}
int hitLength = 0;
for (int i = offset; i < length + offset; i++)
{
if (srcByteArray[i] == subByteArray[hitLength])
{
hitLength++;
}
else
{
hitLength = 0;
}
if (hitLength == subByteArray.Length)
{
return i;
}
}
return -1;
}
/// <summary>
/// 字节数组转16进制字符
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <param name="splite"></param>
/// <returns></returns>
public static string ByBytesToHexString(this byte[] buffer, int offset, int length, string splite = default)
{
if (string.IsNullOrEmpty(splite))
{
return BitConverter.ToString(buffer, offset, length).Replace("-", string.Empty);
}
else
{
return BitConverter.ToString(buffer, offset, length).Replace("-", splite);
}
}
#endregion 字节数组扩展
}
}