Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.ComponentModel;
namespace TouchSocket.Core
{
/// <summary>
/// 字符串资源字典
/// </summary>
public static class StringResStore
{
private static readonly ConcurrentDictionary<Enum, string> m_cache = new ConcurrentDictionary<Enum, string>();
/// <summary>
/// 获取资源字符
/// </summary>
/// <param name="enum"></param>
/// <param name="objs"></param>
/// <returns></returns>
public static string GetDescription(this Enum @enum, params object[] objs)
{
if (m_cache.TryGetValue(@enum, out string str))
{
if (string.IsNullOrEmpty(str))
{
return @enum.ToString();
}
else
{
return str.Format(objs);
}
}
if (@enum.GetAttribute<DescriptionAttribute>() is DescriptionAttribute description)
{
string res = description.Description;
m_cache.TryAdd(@enum, res);
if (!string.IsNullOrEmpty(res))
{
if (objs.Length > 0)
{
return res.Format(objs);
}
else
{
return res;
}
}
}
return @enum.ToString();
}
}
}