Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
#if NETCOREAPP3_1_OR_GREATER
/// <summary>
/// RangeExtension
/// </summary>
public static class RangeExtension
{
/// <summary>
/// 枚举扩展
/// </summary>
/// <param name="range"></param>
/// <returns></returns>
public static CustomIntEnumerator GetEnumerator(this Range range)
{
return new CustomIntEnumerator(range);
}
}
/// <summary>
/// CustomIntEnumerator
/// </summary>
public ref struct CustomIntEnumerator
{
private int m_current;
private readonly int m_end;
/// <summary>
/// CustomIntEnumerator
/// </summary>
/// <param name="range"></param>
public CustomIntEnumerator(Range range)
{
if (range.End.IsFromEnd)
{
throw new NotSupportedException("不支持无限枚举。");
}
m_current = range.Start.Value - 1;
m_end = range.End.Value;
}
/// <summary>
/// Current
/// </summary>
public int Current => m_current;
/// <summary>
/// MoveNext
/// </summary>
/// <returns></returns>
public bool MoveNext()
{
m_current++;
return m_current <= m_end;
}
}
#endif
}