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22 lines
607 B
22 lines
607 B
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3 months ago
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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public class NaughtyProperty
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{
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public SerializedProperty serializedProperty;
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public LabelAttribute labelAttribute;
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public SpecialCaseDrawerAttribute specialCaseDrawerAttribute;
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public ShowIfAttributeBase showIfAttribute;
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public EnableIfAttributeBase enableIfAttribute;
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public ReadOnlyAttribute readOnlyAttribute;
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public ValidatorAttribute[] validatorAttributes;
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public bool cachedIsVisible = true;
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public bool cachedIsEnabled = true;
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}
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}
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