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106 lines
3.7 KiB
106 lines
3.7 KiB
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1 month ago
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UDE_HAND_INTERACTION
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{
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[CustomEditor(typeof(DollHand))]
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public class DollHandEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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DollHand Doll = target as DollHand;
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if (GUILayout.Button("Auto-Assign Bones"))
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{
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//SkinnedMeshRenderer skinnedHand = Doll.GetComponentInChildren<SkinnedMeshRenderer>();
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//if (skinnedHand != null)
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//{
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// SetPrivateValue(Doll, "_jointSets", AutoAsignBones(skinnedHand));
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//}
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foreach(var item in Doll.JointSets)
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{
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item.rotationOffset = item.transform.localEulerAngles;
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}
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}
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}
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private List<HandJointsSet> AutoAsignBones(SkinnedMeshRenderer skinnedHand)
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{
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List<HandJointsSet> Sets = new List<HandJointsSet>();
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Transform root = skinnedHand.rootBone;
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Regex regEx = new Regex(@"Hand(\w*)(\d)");
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foreach (var bone in FingersData.HAND_JOINT_IDS)
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{
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Match match = regEx.Match(bone.ToString());
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if (match != Match.Empty)
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{
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string boneName = match.Groups[1].Value.ToLower();
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string boneNumber = match.Groups[2].Value;
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Transform skinnedBone = RecursiveSearchForChildrenContainingPattern(root, "col", boneName, boneNumber);
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if (skinnedBone != null)
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{
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Sets.Add(new HandJointsSet()
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{
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id = bone,
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transform = skinnedBone,
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rotationOffset = Vector3.zero
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});
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}
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}
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}
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return Sets;
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}
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private Transform RecursiveSearchForChildrenContainingPattern(Transform root, string ignorePattern, params string[] args)
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{
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if (root == null)
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{
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return null;
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}
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for (int i = 0; i < root.childCount; i++)
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{
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Transform child = root.GetChild(i);
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string childName = child.name.ToLower();
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bool shouldCheck = string.IsNullOrEmpty(ignorePattern) || !childName.Contains(ignorePattern);
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if (shouldCheck)
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{
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bool containsAllArgs = args.All(a => childName.Contains(a));
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Transform result = containsAllArgs ? child
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: RecursiveSearchForChildrenContainingPattern(child, ignorePattern, args);
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if (result != null)
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{
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return result;
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}
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}
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}
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return null;
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}
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private static void SetPrivateValue(object instance, string fieldName, object value)
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{
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FieldInfo fieldData = GetPrivateField(instance, fieldName);
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fieldData.SetValue(instance, value);
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}
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private static FieldInfo GetPrivateField(object instance, string fieldName)
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{
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Type type = instance.GetType();
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FieldInfo fieldData = null;
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while (type != null && fieldData == null)
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{
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fieldData = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
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type = type.BaseType;
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}
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return fieldData;
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}
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}
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}
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