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334 lines
12 KiB
334 lines
12 KiB
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1 month ago
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace UDE_HAND_INTERACTION
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{
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[CustomEditor(typeof(HandInteraction))]
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public class HandInteractionEditor : Editor
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{
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private HandInteraction _handInteraction;
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private VirtualHand virtualHand;
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public HandPerfabResource _HPResource;
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private Handedness _lastHandedness;
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private const float GIZMO_SCALE = 0.007f;
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private void Awake()
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{
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_handInteraction = target as HandInteraction;
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}
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private void OnEnable()
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{
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AssignMissingGhostProvider();
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}
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private void OnDisable()
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{
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DestroyGhost();
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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_handInteraction._relativeTo = _handInteraction.transform.parent;
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DrawGhostMenu(_handInteraction.HandPose);
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serializedObject.ApplyModifiedProperties();
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}
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public void OnSceneGUI()
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{
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if (SceneView.currentDrawingSceneView == null)
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{
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return;
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}
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if (virtualHand == null)
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{
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return;
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}
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EditFingers();
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}
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private void DrawGhostMenu(HandPose handPose)
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{
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HandPerfabResource resource = _handInteraction._HPResource; //EditorGUILayout.ObjectField("Ghost Provider", _HPResource, typeof(HandPerfabResource), false) as HandPerfabResource;
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if (virtualHand == null || _HPResource != resource || _lastHandedness != handPose.Handedness)
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{
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RegenerateGhost();
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}
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_HPResource = resource;
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_lastHandedness = handPose.Handedness;
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}
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private void EditFingers()
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{
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DollHand puppet = virtualHand.GetComponent<DollHand>();
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if (puppet != null && puppet.JointSets != null)
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{
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DrawBonesRotator(puppet.JointSets);
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}
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}
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private void DrawBonesRotator(List<HandJointsSet> bones)
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{
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bool anyChanged = false;
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for (int i = 0; i < FingersData.HAND_JOINT_IDS.Length; i++)
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{
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bool changed = false;
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HandJointId joint = FingersData.HAND_JOINT_IDS[i];
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HandFinger finger = FingersData.JOINT_TO_FINGER[(int)joint];
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if (_handInteraction.HandPose.FingersFreedom[(int)finger] == JointFreedom.Free)
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{
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continue;
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}
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HandJointsSet jointSet = bones.Find(b => b.id == joint);
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if (jointSet == null)
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{
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continue;
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}
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Transform transform = jointSet.transform;
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transform.localRotation = jointSet.RotationOffset * _handInteraction.HandPose.JointRotations[i];
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float scale = GIZMO_SCALE * _handInteraction.transform.lossyScale.x;
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Handles.color = EditorConstants.PRIMARY_COLOR;
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Quaternion entryRotation = transform.rotation;
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Quaternion rotation = Handles.Disc(entryRotation, transform.position,
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transform.forward, scale, false, 0);
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if (rotation != entryRotation)
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{
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changed = true;
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}
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if (FingersData.HAND_JOINT_CAN_SPREAD[i])
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{
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Handles.color = EditorConstants.SECONDARY_COLOR;
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Quaternion curlRotation = rotation;
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rotation = Handles.Disc(curlRotation, transform.position,
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transform.up, scale, false, 0);
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if (rotation != curlRotation)
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{
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changed = true;
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}
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}
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if (!changed)
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{
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continue;
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}
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transform.rotation = rotation;
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Undo.RecordObject(_handInteraction, "Bone Rotation");
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_handInteraction.HandPose.JointRotations[i] = jointSet.TrackedRotation;
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anyChanged = true;
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}
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if (anyChanged)
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{
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EditorUtility.SetDirty(_handInteraction);
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}
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}
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private void RegenerateGhost()
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{
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DestroyGhost();
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CreateGhost();
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}
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private void CreateGhost()
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{
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if (_HPResource == null)
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{
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return;
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}
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Transform relativeTo = _handInteraction.RelativeTo;
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VirtualHand ghostPrototype = _HPResource.GetHand(_handInteraction.HandPose.Handedness);
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if(relativeTo != null)
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{
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virtualHand = Instantiate(ghostPrototype, _handInteraction.transform);
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}
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else
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{
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virtualHand = Instantiate(ghostPrototype);
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}
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virtualHand.gameObject.hideFlags = HideFlags.HideAndDontSave;
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Pose relativePose = _handInteraction.RelativePose;
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Pose pose = PoseManager.GlobalPoseScaled(relativeTo, relativePose);
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virtualHand.SetPose(_handInteraction.HandPose, pose);
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}
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private void DestroyGhost()
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{
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if (virtualHand == null)
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{
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return;
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}
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DestroyImmediate(virtualHand.gameObject);
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}
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void AssignMissingGhostProvider()
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{
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if (_HPResource != null)
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{
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return;
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}
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TryGetDefaultResProvider(out _HPResource);
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}
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bool TryGetDefaultResProvider(out HandPerfabResource provider)
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{
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provider = null;
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HandPerfabResource[] providers = Resources.FindObjectsOfTypeAll<HandPerfabResource>();
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if (providers != null && providers.Length > 0)
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{
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provider = providers[0];
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return true;
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}
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string[] assets = AssetDatabase.FindAssets($"t:{nameof(HandPerfabResource)}");
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if (assets != null && assets.Length > 0)
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{
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string pathPath = AssetDatabase.GUIDToAssetPath(assets[0]);
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provider = AssetDatabase.LoadAssetAtPath<HandPerfabResource>(pathPath);
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}
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return provider != null;
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}
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[MenuItem("UDE Interaction/Clear All Redundant Virtual Hand")]
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static void Clear()
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{
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var VirtualHands = FindObjectsOfType<SkinnedMeshRenderer>();
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foreach (var VirtualHand in VirtualHands)
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{
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if (VirtualHand.name.Split("_")[0] == "vr" && VirtualHand.transform.parent.name.Contains("(Clone)"))
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{
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DestroyImmediate(VirtualHand);
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}
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}
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}
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}
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public class EditorConstants
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{
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public static readonly Color PRIMARY_COLOR = new Color(0f, 1f, 1f, 0.5f);
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public static readonly Color PRIMARY_COLOR_DISABLED = new Color(0f, 1f, 1f, 0.1f);
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public static readonly Color RED_COLOR = new Color(1f, 0f, 0f, 1f);
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public static readonly Color YELLOW_COLOR = new Color(1f, 1f, 0f, 1f);
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public static readonly Color SECONDARY_COLOR = new Color(0.5f, 0.3f, 1f, 0.5f);
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public static readonly Color SECONDARY_COLOR_DISABLED = new Color(0.5f, 0.3f, 1f, 0.1f);
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public static readonly float LINE_THICKNESS = 2f;
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public static readonly float ROW_HEIGHT = 20f;
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}
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[CustomPropertyDrawer(typeof(HandPose))]
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public class HandPoseEditor : PropertyDrawer
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{
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private bool _foldedFreedom = true;
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private bool _foldedRotations = false;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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float multiplier = 4;
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if (_foldedFreedom)
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{
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multiplier += Constants.NUM_FINGERS;
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}
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if (_foldedRotations)
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{
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multiplier += FingersData.HAND_JOINT_IDS.Length;
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}
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return EditorConstants.ROW_HEIGHT * multiplier;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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Rect labelPos = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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EditorGUI.indentLevel++;
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Rect rowRect = new Rect(position.x, labelPos.y + EditorConstants.ROW_HEIGHT, position.width, EditorConstants.ROW_HEIGHT);
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DrawFlagProperty<Handedness>(property, rowRect, "Handedness:", "_handedness", false);
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rowRect.y += EditorConstants.ROW_HEIGHT;
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rowRect = DrawFingersFreedomMenu(property, rowRect);
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rowRect = DrawJointAngles(property, rowRect);
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EditorGUI.indentLevel--;
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EditorGUI.EndProperty();
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}
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private Rect DrawFingersFreedomMenu(SerializedProperty property, Rect position)
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{
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_foldedFreedom = EditorGUI.Foldout(position, _foldedFreedom, "Fingers Freedom", true);
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position.y += EditorConstants.ROW_HEIGHT;
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if (_foldedFreedom)
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{
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SerializedProperty fingersFreedom = property.FindPropertyRelative("_fingersFreedom");
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EditorGUI.indentLevel++;
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for (int i = 0; i < Constants.NUM_FINGERS; i++)
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{
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SerializedProperty finger = fingersFreedom.GetArrayElementAtIndex(i);
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HandFinger fingerID = (HandFinger)i;
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JointFreedom current = (JointFreedom)finger.intValue;
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JointFreedom selected = (JointFreedom)EditorGUI.EnumPopup(position, $"{fingerID}", current);
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finger.intValue = (int)selected;
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position.y += EditorConstants.ROW_HEIGHT;
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}
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EditorGUI.indentLevel--;
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}
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return position;
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}
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private Rect DrawJointAngles(SerializedProperty property, Rect position)
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{
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_foldedRotations = EditorGUI.Foldout(position, _foldedRotations, "Joint Angles", true);
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position.y += EditorConstants.ROW_HEIGHT;
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if (_foldedRotations)
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{
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SerializedProperty jointRotations = property.FindPropertyRelative("_jointRotations");
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EditorGUI.indentLevel++;
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for (int i = 0; i < FingersData.HAND_JOINT_IDS.Length; i++)
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{
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SerializedProperty finger = jointRotations.GetArrayElementAtIndex(i);
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HandJointId jointID = FingersData.HAND_JOINT_IDS[i];
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Vector3 current = finger.quaternionValue.eulerAngles;
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Vector3 rotation = EditorGUI.Vector3Field(position, $"{jointID}", current);
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finger.quaternionValue = Quaternion.Euler(rotation);
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position.y += EditorConstants.ROW_HEIGHT;
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}
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EditorGUI.indentLevel--;
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}
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return position;
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}
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private void DrawFlagProperty<TEnum>(SerializedProperty parentProperty, Rect position, string title, string fieldName, bool isFlags) where TEnum : Enum
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{
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SerializedProperty fieldProperty = parentProperty.FindPropertyRelative(fieldName);
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TEnum value = (TEnum)Enum.ToObject(typeof(TEnum), fieldProperty.intValue);
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Enum selectedValue = isFlags ?
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EditorGUI.EnumFlagsField(position, title, value)
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: EditorGUI.EnumPopup(position, title, value);
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fieldProperty.intValue = (int)Enum.ToObject(typeof(TEnum), selectedValue);
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}
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}
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}
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