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33 lines
736 B
33 lines
736 B
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1 month ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DetectArrow : MonoBehaviour
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{
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public AudioSource audio;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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if(other.name == "ArrowBody")
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{
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audio.Play();
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other.transform.root.GetComponent<ArrowTipSample>().OnTarget = true;
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var rigid = other.GetComponentInParent<Rigidbody>();
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rigid.useGravity = false;
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rigid.isKinematic = false;
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rigid.velocity = Vector3.zero;
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}
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}
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}
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