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22 lines
524 B
22 lines
524 B
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1 month ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UDE_HAND_INTERACTION
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{
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public class SimInputController : ActionBasedController
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{
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[HideInInspector]
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public bool TriggerActive;
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protected override void UpdateInput(XRControllerState controllerState)
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{
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base.UpdateInput(controllerState);
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controllerState.uiPressInteractionState.SetFrameState(TriggerActive, 0);
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}
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}
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}
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