Unity Udexreal开发插件包
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using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
public class MaxValuePropertyValidator : PropertyValidatorBase
{
private MaxValueAttribute _cachedMaxValueAttribute;
public override void ValidateProperty(SerializedProperty property)
{
if (_cachedMaxValueAttribute == null)
_cachedMaxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);
MaxValueAttribute maxValueAttribute = _cachedMaxValueAttribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
if (property.intValue > maxValueAttribute.MaxValue)
{
property.intValue = (int)maxValueAttribute.MaxValue;
}
}
else if (property.propertyType == SerializedPropertyType.Float)
{
if (property.floatValue > maxValueAttribute.MaxValue)
{
property.floatValue = maxValueAttribute.MaxValue;
}
}
else if (property.propertyType == SerializedPropertyType.Vector2)
{
property.vector2Value = Vector2.Min(property.vector2Value, new Vector2(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
property.vector3Value = Vector3.Min(property.vector3Value, new Vector3(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
property.vector4Value = Vector4.Min(property.vector4Value, new Vector4(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
property.vector2IntValue = Vector2Int.Min(property.vector2IntValue, new Vector2Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
property.vector3IntValue = Vector3Int.Min(property.vector3IntValue, new Vector3Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
}
else
{
string warning = maxValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
Debug.LogWarning(warning, property.serializedObject.targetObject);
}
}
}
}