Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
/// <summary>
/// 缓存实体
/// </summary>
public class CacheEntry<TKey, TValue> : ICacheEntry<TKey, TValue>
{
/// <summary>
/// 缓存实体
/// </summary>
/// <param name="key"></param>
public CacheEntry(TKey key) : this(key, default)
{
}
/// <summary>
/// 缓存实体
/// </summary>
public CacheEntry(TKey key, TValue value)
{
UpdateTime = DateTime.Now;
Duration = TimeSpan.FromSeconds(60);
Key = key;
Value = value;
}
/// <summary>
/// 有效区间。如果想长期有效,请使用<see cref="TimeSpan.Zero"/>
/// </summary>
public TimeSpan Duration { get; set; }
/// <summary>
/// 键
/// </summary>
public TKey Key { get; set; }
/// <summary>
/// 更新时间
/// </summary>
public DateTime UpdateTime { get; set; }
/// <summary>
/// 值
/// </summary>
public TValue Value { get; set; }
}
}