Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Linq.Expressions;
using System.Reflection;
namespace TouchSocket.Core
{
/// <summary>
/// 表示属性的设置器
/// </summary>
public class MemberSetter
{
/// <summary>
/// set方法委托
/// </summary>
private readonly Action<object, object> setFunc;
/// <summary>
/// 表示属性的Getter
/// </summary>
/// <param name="property">属性</param>
/// <exception cref="ArgumentNullException"></exception>
public MemberSetter(PropertyInfo property)
{
if (property == null)
{
throw new ArgumentNullException(nameof(property));
}
setFunc = CreateSetterDelegate(property);
}
/// <summary>
/// 设置属性的值
/// </summary>
/// <param name="instance">实例</param>
/// <param name="value">值</param>
/// <returns></returns>
public void Invoke(object instance, object value)
{
setFunc.Invoke(instance, value);
}
private static Action<object, object> CreateSetterDelegate(PropertyInfo property)
{
var param_instance = Expression.Parameter(typeof(object));
var param_value = Expression.Parameter(typeof(object));
var body_instance = Expression.Convert(param_instance, property.DeclaringType);
var body_value = Expression.Convert(param_value, property.PropertyType);
var body_call = Expression.Call(body_instance, property.GetSetMethod(true), body_value);
return Expression.Lambda<Action<object, object>>(body_call, param_instance, param_value).Compile();
}
}
}