Shader "UDEXREAL/InteractableObjectMask" { Properties { [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 0 } SubShader { Tags { "Queue" = "Transparent-550" "RenderType" = "AlphaTest" } Pass { Name "Mask" Cull Off ZTest [_ZTest] ZWrite Off ColorMask 0 Stencil { Ref 1 Pass Replace } } } }