using System.Collections; using System.Collections.Generic; using UnityEngine; public class DetectArrow : MonoBehaviour { public AudioSource audio; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if(other.name == "ArrowBody") { audio.Play(); other.transform.root.GetComponent().OnTarget = true; var rigid = other.GetComponentInParent(); rigid.useGravity = false; rigid.isKinematic = false; rigid.velocity = Vector3.zero; } } }