//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Collections.Concurrent;
using System.Threading;
namespace TouchSocket.Core
{
///
/// 智能安全队列
///
///
public class IntelligentConcurrentQueue : ConcurrentQueue
{
private int m_count;
private readonly int m_maxCount;
///
/// 构造函数
///
///
public IntelligentConcurrentQueue(int maxCount)
{
m_maxCount = maxCount;
}
///
/// 允许的最大长度
///
public int MaxCount => m_maxCount;
///
/// 长度
///
public new int Count => m_count;
///
/// 入队
///
///
public new void Enqueue(T item)
{
SpinWait.SpinUntil(Check);
Interlocked.Increment(ref m_count);
base.Enqueue(item);
}
///
/// 出队
///
///
///
public new bool TryDequeue(out T result)
{
if (base.TryDequeue(out result))
{
Interlocked.Decrement(ref m_count);
return true;
}
return false;
}
private bool Check()
{
return m_count < m_maxCount;
}
}
}