//------------------------------------------------------------------------------ // 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 // 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 // CSDN博客:https://blog.csdn.net/qq_40374647 // 哔哩哔哩视频:https://space.bilibili.com/94253567 // Gitee源代码仓库:https://gitee.com/RRQM_Home // Github源代码仓库:https://github.com/RRQM // API首页:https://www.yuque.com/rrqm/touchsocket/index // 交流QQ群:234762506 // 感谢您的下载和使用 //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ using System; using System.Collections.Concurrent; using System.Threading; namespace TouchSocket.Core { /// /// 触发器队列 /// /// public class TriggerQueue : DisposableObject { private readonly ReaderWriterLockSlim m_lockSlim; private readonly ConcurrentQueue m_queue; private readonly Timer m_timer; private volatile bool m_sending; /// /// 触发器队列 /// public TriggerQueue() { m_lockSlim = new ReaderWriterLockSlim(); m_queue = new ConcurrentQueue(); m_timer = new Timer(TimerRun, null, 10, 10); } /// /// 析构函数 /// ~TriggerQueue() { Dispose(false); } /// /// 出队列处理。 /// public Action OnDequeue { get; set; } /// /// 发生错误 /// public Action OnError { get; set; } /// /// 是否处于发送状态 /// public bool Sending { get { using (new ReadLock(m_lockSlim)) { return m_sending; } } private set { using (new WriteLock(m_lockSlim)) { m_sending = value; } } } /// /// 发送 /// public void Enqueue(T data) { m_queue.Enqueue(data); if (SwitchToRun()) { ThreadPool.QueueUserWorkItem(BeginTrigger); } } /// /// 释放 /// /// protected override void Dispose(bool disposing) { m_timer.SafeDispose(); m_queue.Clear(); base.Dispose(disposing); } private void BeginTrigger(object o) { while (true) { try { if (m_queue.TryDequeue(out T data)) { OnDequeue?.Invoke(data); } else { break; } } catch (Exception ex) { OnError?.Invoke(ex); } } Sending = false; } private bool SwitchToRun() { using (new ReadLock(m_lockSlim)) { if (m_sending) { return false; } else { m_sending = true; return true; } } } private void TimerRun(object state) { if (SwitchToRun()) { BeginTrigger(null); } } } }