//------------------------------------------------------------------------------ // 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 // 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 // CSDN博客:https://blog.csdn.net/qq_40374647 // 哔哩哔哩视频:https://space.bilibili.com/94253567 // Gitee源代码仓库:https://gitee.com/RRQM_Home // Github源代码仓库:https://github.com/RRQM // API首页:https://www.yuque.com/rrqm/touchsocket/index // 交流QQ群:234762506 // 感谢您的下载和使用 //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ using System.Collections.Concurrent; using System.Threading; namespace TouchSocket.Core { /// /// 智能安全队列 /// /// public class IntelligentConcurrentQueue : ConcurrentQueue { private int m_count; private readonly int m_maxCount; /// /// 构造函数 /// /// public IntelligentConcurrentQueue(int maxCount) { m_maxCount = maxCount; } /// /// 允许的最大长度 /// public int MaxCount => m_maxCount; /// /// 长度 /// public new int Count => m_count; /// /// 入队 /// /// public new void Enqueue(T item) { SpinWait.SpinUntil(Check); Interlocked.Increment(ref m_count); base.Enqueue(item); } /// /// 出队 /// /// /// public new bool TryDequeue(out T result) { if (base.TryDequeue(out result)) { Interlocked.Decrement(ref m_count); return true; } return false; } private bool Check() { return m_count < m_maxCount; } } }