//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
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// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Threading.Tasks;
using TouchSocket.Core;
namespace TouchSocket.Rpc.TouchRpc
{
///
/// RpcActorExtensions
///
public static partial class RpcActorExtensions
{
#region 尝试发送
///
/// 尝试发送
///
///
///
///
///
///
///
///
public static bool TrySend(this TRpcActor rpcActor, short protocol, byte[] buffer, int offset, int length) where TRpcActor : IRpcActorSender
{
try
{
rpcActor.Send(protocol, buffer, offset, length);
return true;
}
catch
{
return false;
}
}
///
/// 尝试发送
///
///
///
///
///
///
public static bool TrySend(this TRpcActor rpcActor, short protocol, byte[] buffer) where TRpcActor : IRpcActorSender
{
try
{
rpcActor.Send(protocol, buffer, 0, buffer.Length);
return true;
}
catch
{
return false;
}
}
///
/// 尝试发送
///
///
///
///
///
public static bool TrySend(this TRpcActor rpcActor, short protocol) where TRpcActor : IRpcActorSender
{
try
{
rpcActor.Send(protocol);
return true;
}
catch
{
return false;
}
}
///
/// 尝试发送
///
///
///
///
///
///
public static bool TrySend(this TRpcActor rpcActor, short protocol, ByteBlock byteBlock) where TRpcActor : IRpcActorSender
{
try
{
rpcActor.Send(protocol, byteBlock);
return true;
}
catch
{
return false;
}
}
#endregion 尝试发送
#region 尝试异步发送
///
/// 尝试发送
///
///
///
///
///
///
///
///
public static async Task TrySendAsync(this TRpcActor rpcActor, short protocol, byte[] buffer, int offset, int length) where TRpcActor : IRpcActorSender
{
try
{
await rpcActor.SendAsync(protocol, buffer, offset, length);
return true;
}
catch
{
return false;
}
}
///
/// 尝试发送
///
///
///
///
///
///
public static async Task TrySendAsync(this TRpcActor rpcActor, short protocol, byte[] buffer) where TRpcActor : IRpcActorSender
{
try
{
await rpcActor.SendAsync(protocol, buffer, 0, buffer.Length);
return true;
}
catch
{
return false;
}
}
///
/// 尝试发送
///
///
///
///
///
public static async Task TrySendAsync(this TRpcActor rpcActor, short protocol) where TRpcActor : IRpcActorSender
{
try
{
await rpcActor.SendAsync(protocol);
return true;
}
catch
{
return false;
}
}
#endregion 尝试异步发送
#region 发送
///
///
///
///
///
///
///
public static void Send(this TRpcActor rpcActor, short protocol, byte[] buffer) where TRpcActor : IRpcActorSender
{
rpcActor.Send(protocol, buffer, 0, buffer.Length);
}
///
///
///
///
///
///
public static void Send(this TRpcActor rpcActor, short protocol) where TRpcActor : IRpcActorSender
{
rpcActor.Send(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
}
///
///
///
///
///
///
///
public static void Send(this TRpcActor rpcActor, short protocol, ByteBlock byteBlock) where TRpcActor : IRpcActorSender
{
rpcActor.Send(protocol, byteBlock.Buffer, 0, byteBlock.Len);
}
///
///
///
///
///
///
///
///
public static Task SendAsync(this TRpcActor rpcActor, short protocol, byte[] buffer) where TRpcActor : IRpcActorSender
{
return rpcActor.SendAsync(protocol, buffer, 0, buffer.Length);
}
///
///
///
///
///
///
///
public static Task SendAsync(this TRpcActor rpcActor, short protocol) where TRpcActor : IRpcActorSender
{
return rpcActor.SendAsync(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
}
#endregion 发送
}
}