//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading;
namespace TouchSocket.Core
{
///
/// 不可重入的Timer
///
public class SingleTimer : DisposableObject
{
private readonly Action m_action1;
private readonly Action m_action2;
private readonly object m_state;
private readonly Timer m_timer;
private readonly Action m_action3;
private int m_signal = 1;
///
/// 是否暂停执行。
///
public bool Pause { get; set; }
///
/// 自启动以来执行的次数。
///
public long Count { get; private set; }
///
/// 不可重入的Timer
///
///
///
public SingleTimer(int period, Action action)
{
m_timer = new Timer(OnTimer, null, 0, period);
m_action3 = action;
m_state = null;
}
///
/// 不可重入的Timer
///
///
///
public SingleTimer(TimeSpan period, Action action)
{
m_timer = new Timer(OnTimer, null, TimeSpan.Zero, period);
m_action3 = action;
m_state = null;
}
///
/// 不可重入的Timer
///
///
///
public SingleTimer(int period, Action action)
{
m_timer = new Timer(OnTimer, null, 0, period);
m_action1 = action;
m_state = null;
}
///
/// 不可重入的Timer
///
///
///
public SingleTimer(int period, Action action)
{
m_timer = new Timer(OnTimer, null, 0, period);
m_action2 = action;
m_state = null;
}
///
/// 不可重入的Timer
///
///
///
///
public SingleTimer(object state, TimeSpan period, Action action)
{
m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period);
m_action1 = action;
m_state = state;
}
///
/// 不可重入的Timer
///
///
///
///
public SingleTimer(object state, TimeSpan period, Action action)
{
m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period);
m_action2 = action;
m_state = state;
}
///
/// 不可重入的Timer
///
///
///
///
public SingleTimer(object state, int period, Action action)
{
m_timer = new Timer(OnTimer, state, 0, period);
m_action1 = action;
m_state = state;
}
///
/// 不可重入的Timer
///
///
///
///
public SingleTimer(object state, int period, Action action)
{
m_timer = new Timer(OnTimer, state, 0, period);
m_action2 = action;
m_state = state;
}
private void OnTimer(object state)
{
if (Pause)
{
return;
}
if (Interlocked.Decrement(ref m_signal) == 0)
{
try
{
Count++;
m_action1?.Invoke(this);
m_action2?.Invoke(this, m_state);
m_action3?.Invoke();
}
catch
{
}
finally
{
m_signal = 1;
}
}
}
///
///
///
///
protected override void Dispose(bool disposing)
{
m_timer.SafeDispose();
base.Dispose(disposing);
}
}
}