using UnityEditor; namespace NaughtyAttributes.Editor { public class NaughtyProperty { public SerializedProperty serializedProperty; public LabelAttribute labelAttribute; public SpecialCaseDrawerAttribute specialCaseDrawerAttribute; public ShowIfAttributeBase showIfAttribute; public EnableIfAttributeBase enableIfAttribute; public ReadOnlyAttribute readOnlyAttribute; public ValidatorAttribute[] validatorAttributes; public bool cachedIsVisible = true; public bool cachedIsEnabled = true; } }