//------------------------------------------------------------------------------ // 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 // 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 // CSDN博客:https://blog.csdn.net/qq_40374647 // 哔哩哔哩视频:https://space.bilibili.com/94253567 // Gitee源代码仓库:https://gitee.com/RRQM_Home // Github源代码仓库:https://github.com/RRQM // API首页:https://www.yuque.com/rrqm/touchsocket/index // 交流QQ群:234762506 // 感谢您的下载和使用 //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ using System; using System.Threading; namespace TouchSocket.Core { /// /// 不可重入的Timer /// public class SingleTimer : DisposableObject { private readonly Action m_action1; private readonly Action m_action2; private readonly object m_state; private readonly Timer m_timer; private readonly Action m_action3; private int m_signal = 1; /// /// 是否暂停执行。 /// public bool Pause { get; set; } /// /// 自启动以来执行的次数。 /// public long Count { get; private set; } /// /// 不可重入的Timer /// /// /// public SingleTimer(int period, Action action) { m_timer = new Timer(OnTimer, null, 0, period); m_action3 = action; m_state = null; } /// /// 不可重入的Timer /// /// /// public SingleTimer(TimeSpan period, Action action) { m_timer = new Timer(OnTimer, null, TimeSpan.Zero, period); m_action3 = action; m_state = null; } /// /// 不可重入的Timer /// /// /// public SingleTimer(int period, Action action) { m_timer = new Timer(OnTimer, null, 0, period); m_action1 = action; m_state = null; } /// /// 不可重入的Timer /// /// /// public SingleTimer(int period, Action action) { m_timer = new Timer(OnTimer, null, 0, period); m_action2 = action; m_state = null; } /// /// 不可重入的Timer /// /// /// /// public SingleTimer(object state, TimeSpan period, Action action) { m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period); m_action1 = action; m_state = state; } /// /// 不可重入的Timer /// /// /// /// public SingleTimer(object state, TimeSpan period, Action action) { m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period); m_action2 = action; m_state = state; } /// /// 不可重入的Timer /// /// /// /// public SingleTimer(object state, int period, Action action) { m_timer = new Timer(OnTimer, state, 0, period); m_action1 = action; m_state = state; } /// /// 不可重入的Timer /// /// /// /// public SingleTimer(object state, int period, Action action) { m_timer = new Timer(OnTimer, state, 0, period); m_action2 = action; m_state = state; } private void OnTimer(object state) { if (Pause) { return; } if (Interlocked.Decrement(ref m_signal) == 0) { try { Count++; m_action1?.Invoke(this); m_action2?.Invoke(this, m_state); m_action3?.Invoke(); } catch { } finally { m_signal = 1; } } } /// /// /// /// protected override void Dispose(bool disposing) { m_timer.SafeDispose(); base.Dispose(disposing); } } }