//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading;
using System.Threading.Tasks;
namespace TouchSocket.Core
{
///
/// 等待数据对象
///
///
public class WaitData : DisposableObject
{
private readonly AutoResetEvent m_waitHandle;
private WaitDataStatus m_status;
private T m_waitResult;
///
/// 构造函数
///
public WaitData()
{
m_waitHandle = new AutoResetEvent(false);
}
///
/// 延迟模式
///
public bool DelayModel { get; set; }
///
/// 状态
///
public WaitDataStatus Status => m_status;
///
/// 等待数据结果
///
public T WaitResult => m_waitResult;
///
/// 取消任务
///
public void Cancel()
{
m_status = WaitDataStatus.Canceled;
if (!DelayModel)
{
m_waitHandle.Set();
}
}
///
/// Reset。
/// 设置为null。然后重置状态为,waitHandle.Reset()
///
public bool Reset()
{
m_status = WaitDataStatus.Default;
m_waitResult = default;
if (!DelayModel)
{
return m_waitHandle.Reset();
}
return true;
}
///
/// 使等待的线程继续执行
///
public bool Set()
{
m_status = WaitDataStatus.SetRunning;
if (!DelayModel)
{
return m_waitHandle.Set();
}
return true;
}
///
/// 使等待的线程继续执行
///
/// 等待结果
public bool Set(T waitResult)
{
m_waitResult = waitResult;
m_status = WaitDataStatus.SetRunning;
if (!DelayModel)
{
return m_waitHandle.Set();
}
return true;
}
///
/// 加载取消令箭
///
///
public void SetCancellationToken(CancellationToken cancellationToken)
{
if (cancellationToken.CanBeCanceled)
{
cancellationToken.Register(Cancel);
}
}
///
/// 载入结果
///
public void SetResult(T result)
{
m_waitResult = result;
}
///
/// 等待指定时间
///
///
public WaitDataStatus Wait(TimeSpan timeSpan)
{
return this.Wait((int)timeSpan.TotalMilliseconds);
}
///
/// 等待指定毫秒
///
///
public WaitDataStatus Wait(int millisecond)
{
if (DelayModel)
{
for (int i = 0; i < millisecond / 10.0; i++)
{
if (m_status != WaitDataStatus.Default)
{
return m_status;
}
Task.Delay(10).GetAwaiter().GetResult();
}
m_status = WaitDataStatus.Overtime;
return m_status;
}
else
{
if (!m_waitHandle.WaitOne(millisecond))
{
m_status = WaitDataStatus.Overtime;
}
return m_status;
}
}
///
/// 等待指定时间
///
///
///
public Task WaitAsync(TimeSpan timeSpan)
{
return this.WaitAsync((int)timeSpan.TotalMilliseconds);
}
///
/// 等待指定毫秒
///
///
public async Task WaitAsync(int millisecond)
{
if (DelayModel)
{
for (int i = 0; i < millisecond / 10.0; i++)
{
if (m_status != WaitDataStatus.Default)
{
return m_status;
}
await Task.Delay(10);
}
m_status = WaitDataStatus.Overtime;
return m_status;
}
else
{
if (!m_waitHandle.WaitOne(millisecond))
{
m_status = WaitDataStatus.Overtime;
}
return m_status;
}
}
///
/// 释放
///
///
protected override void Dispose(bool disposing)
{
m_status = WaitDataStatus.Disposed;
m_waitResult = default;
m_waitHandle.SafeDispose();
base.Dispose(disposing);
}
}
}