using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UDE_HAND_INTERACTION { [CreateAssetMenu] public class HandPerfabResource : ScriptableObject { [SerializeField] private VirtualHand LeftHand; [SerializeField] private VirtualHand RightHand; public VirtualHand GetHand(Handedness handedness) { return handedness == Handedness.Left ? LeftHand : RightHand; } } }