Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Threading;
using TouchSocket.Rpc.TouchRpc;
using TouchSocket.Sockets;
namespace TouchSocket.Rpc
{
/// <summary>
/// 调用上下文
/// </summary>
public interface ICallContext
{
/// <summary>
/// 调用此服务的主体。
/// <para>
/// <list type="bullet">
/// <item>当该服务在<see cref="ITcpService"/>及派生中调用时,该值一般为<see cref="ISocketClient"/>对象。</item>
/// <item>当该服务在<see cref="ITcpClient"/>及派生中调用时,该值一般为<see cref="ITcpClient"/>对象。</item>
/// <item>当该服务在<see cref="IUdpSession"/>及派生中调用时,该值一般为<see cref="UdpCaller"/>对象。</item>
/// </list>
/// </para>
/// </summary>
object Caller { get; }
/// <summary>
/// 本次调用的<see cref="MethodInstance"/>
/// </summary>
MethodInstance MethodInstance { get; }
/// <summary>
/// 可取消的调用令箭
/// </summary>
CancellationTokenSource TokenSource { get; }
}
}