Unity Udexreal开发插件包
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using System;
[Serializable]
public static class Pc2McuProto
{
public struct DeviceID
{
public const byte PC = 0xA0;
public const byte MCU = 0x0A;
}
public struct HumanAddress
{
public const byte LeftPalm = 0x01;//左手手掌
public const byte RightPalm = 0x02;//右手手掌
public const byte LeftArm = 0x03;//左手手臂
public const byte RightArm = 0x04;//右手手臂
public const byte LeftShoulder = 0x05;//左手肩膀
public const byte RightShoulder = 0x06;//右手肩膀
public const byte LeftChest = 0x07;//左边胸部
public const byte RightChest = 0x08;//右边胸部
//...
public const byte OtherAddress = 0xFF;//其他地址
}
public struct CommandType
{
public const byte ADC_IMU_16 = 0x01;
public const byte CalibrationState1 = 0x02;
public const byte CalibrationState2 = 0x03;
public const byte SHAKE_CONTROLLER_COMMAND = 0x04;
public const byte BATTERY_VOLTAGE_DATA = 0x05;
public const byte CalibrationState5 = 0x06;
public const byte LINK_STATUS = 0x07;
public const byte CalibrationState7 = 0x08;
public const byte CalibrationState8 = 0x09;
public const byte CalibrationState9 = 0x0A;
//...
public const byte StateTransStop = 0xC8;
public const byte DebugAngle1 = 0xC9;
public const byte DebugAngle2 = 0xCA;
public const byte DebugAngle3 = 0xCB;
public const byte DebugAngle4 = 0xCC;
public const byte DebugAngle5 = 0xCD;
public const byte DebugAngle6 = 0xCE;
public const byte DebugAngle7 = 0xCF;
public const byte DebugAngle8 = 0xD0;
public const byte DebugAngle9 = 0xD1;
public const byte DebugAngle10 = 0xD2;
public const byte DebugAngle11 = 0xD3;
public const byte DebugAngle12 = 0xD4;
public const byte DebugAbduce1 = 0xD5;
public const byte DebugAbduce2 = 0xD6;
public const byte DebugAbduce3 = 0xD7;
public const byte HeartBeat = 0x68;
public const byte StopDataReceive = 0xA0;//停止接收数据
}
public struct DataType
{
public const byte AngleAndAbduceData = 0x01;//幅度角+倾角数据
public const byte AngleData = 0x02;//幅度角数据
public const byte IMUData = 0x03;//IMU数据
public const byte AbduceData = 0x04;//倾角数据
public const byte AccelerationData = 0x05;//加速度数据
public const byte GyroData = 0x06;//陀螺仪数据
public const byte OffsetData = 0x07;//位移数据
//...
public const byte AllData = 0xC8;//幅度数据+倾角数据+重力速度(全数据主要用于调试)
//...
public const byte OtherData = 0xFF;//其他数据
}
public static byte check_num(byte[] buffer, int size)
{
byte cr = 0;
for (int i = 2; i < size - 1; i++)
{
cr += buffer[i];
}
return cr;
}
}