Unity Udexreal开发插件包
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Shader "UDEXREAL/VirtualHandShader"
{
Properties
{
_MainTex("Base (RGB) Alpha (A)", 2D) = "white" {}
_Color("Tint Color", Color) = (0.5, 0.5, 0.5, 0.5)
}
SubShader
{
Tags{"Queue" = "Transparent" "RenderType" = "Transparent"
"IgnoreProjector" = "True" "PreviewType" = "Plane"}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Cull Back
Lighting Off
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _Color * tex2D(_MainTex, i.uv);
}
ENDCG
}
}
}