You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
1.2 KiB
57 lines
1.2 KiB
Shader "UDEXREAL/VirtualHandShader" |
|
{ |
|
Properties |
|
{ |
|
_MainTex("Base (RGB) Alpha (A)", 2D) = "white" {} |
|
_Color("Tint Color", Color) = (0.5, 0.5, 0.5, 0.5) |
|
} |
|
SubShader |
|
{ |
|
Tags{"Queue" = "Transparent" "RenderType" = "Transparent" |
|
"IgnoreProjector" = "True" "PreviewType" = "Plane"} |
|
LOD 100 |
|
Blend SrcAlpha OneMinusSrcAlpha |
|
Cull Back |
|
Lighting Off |
|
ZWrite Off |
|
|
|
Pass |
|
{ |
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
|
|
#include "UnityCG.cginc" |
|
|
|
struct appdata |
|
{ |
|
float4 vertex : POSITION; |
|
float2 uv : TEXCOORD0; |
|
}; |
|
|
|
struct v2f |
|
{ |
|
float4 vertex : SV_POSITION; |
|
float2 uv : TEXCOORD0; |
|
}; |
|
|
|
fixed4 _Color; |
|
sampler2D _MainTex; |
|
float4 _MainTex_ST; |
|
|
|
v2f vert (appdata v) |
|
{ |
|
v2f o; |
|
o.vertex = UnityObjectToClipPos(v.vertex); |
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex); |
|
return o; |
|
} |
|
|
|
fixed4 frag (v2f i) : SV_Target |
|
{ |
|
return _Color * tex2D(_MainTex, i.uv); |
|
} |
|
ENDCG |
|
} |
|
} |
|
}
|
|
|