Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 数据处理适配器
/// </summary>
public abstract class DataHandlingAdapter : DisposableObject
{
/// <summary>
/// 最后缓存的时间
/// </summary>
protected DateTime LastCacheTime { get; set; }
/// <summary>
/// 是否在收到数据时,即刷新缓存时间。默认true。
/// <list type="number">
/// <item>当设为true时,将弱化<see cref="CacheTimeout"/>的作用,只要一直有数据,则缓存不会过期。</item>
/// <item>当设为false时,则在<see cref="CacheTimeout"/>的时效内。必须完成单个缓存的数据。</item>
/// </list>
/// </summary>
public bool UpdateCacheTimeWhenRev { get; set; } = true;
/// <summary>
/// 缓存超时时间。默认1秒。
/// </summary>
public TimeSpan CacheTimeout { get; set; } = TimeSpan.FromSeconds(1);
/// <summary>
/// 是否启用缓存超时。默认true。
/// </summary>
public bool CacheTimeoutEnable { get; set; } = true;
/// <summary>
/// 当插件在被第一次加载时调用。
/// </summary>
/// <param name="client"></param>
/// <exception cref="Exception">此适配器已被其他终端使用,请重新创建对象。</exception>
public virtual void OnLoaded(ITcpClientBase client)
{
if (this.Client != null)
{
throw new Exception("此适配器已被其他终端使用,请重新创建对象。");
}
this.Client = client;
}
/// <summary>
/// 拼接发送
/// </summary>
public abstract bool CanSplicingSend { get; }
/// <summary>
/// 是否允许发送<see cref="IRequestInfo"/>对象。
/// </summary>
public abstract bool CanSendRequestInfo { get; }
/// <summary>
/// 获取或设置适配器能接收的最大数据包长度。
/// </summary>
public int MaxPackageSize { get; set; } = 1024 * 1024 * 10;
/// <summary>
/// 适配器拥有者。
/// </summary>
public ITcpClientBase Client { get; private set; }
/// <summary>
/// 当接收数据处理完成后,回调该函数执行接收
/// </summary>
public Action<ByteBlock, IRequestInfo> ReceivedCallBack { get; set; }
/// <summary>
/// 当接收数据处理完成后,回调该函数执行发送
/// </summary>
public Action<byte[], int, int> SendCallBack { get; set; }
/// <summary>
/// 收到数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="byteBlock"></param>
public void ReceivedInput(ByteBlock byteBlock)
{
try
{
this.PreviewReceived(byteBlock);
}
catch (Exception ex)
{
this.OnError(ex.Message);
}
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
public void SendInput(byte[] buffer, int offset, int length)
{
this.PreviewSend(buffer, offset, length);
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="transferBytes"></param>
public void SendInput(IList<ArraySegment<byte>> transferBytes)
{
this.PreviewSend(transferBytes);
}
/// <summary>
/// 发送数据的切入点,该方法由框架自动调用。
/// </summary>
/// <param name="requestInfo"></param>
public void SendInput(IRequestInfo requestInfo)
{
this.PreviewSend(requestInfo);
}
/// <summary>
/// 处理已经经过预先处理后的数据
/// </summary>
/// <param name="byteBlock">以二进制形式传递</param>
/// <param name="requestInfo">以解析实例传递</param>
protected void GoReceived(ByteBlock byteBlock, IRequestInfo requestInfo)
{
this.ReceivedCallBack.Invoke(byteBlock, requestInfo);
}
/// <summary>
/// 发送已经经过预先处理后的数据
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
protected void GoSend(byte[] buffer, int offset, int length)
{
this.SendCallBack.Invoke(buffer, offset, length);
}
/// <summary>
/// 在解析时发生错误。
/// </summary>
/// <param name="error">错误异常</param>
/// <param name="reset">是否调用<see cref="Reset"/></param>
/// <param name="log">是否记录日志</param>
protected virtual void OnError(string error, bool reset = true, bool log = true)
{
if (reset)
{
this.Reset();
}
if (log && this.Client != null && this.Client.Logger != null)
{
this.Client.Logger.Error(error);
}
}
/// <summary>
/// 当接收到数据后预先处理数据,然后调用<see cref="GoReceived(ByteBlock, IRequestInfo)"/>处理数据
/// </summary>
/// <param name="byteBlock"></param>
protected abstract void PreviewReceived(ByteBlock byteBlock);
/// <summary>
/// 当发送数据前预先处理数据
/// </summary>
/// <param name="buffer">数据</param>
/// <param name="offset">偏移</param>
/// <param name="length">长度</param>
protected abstract void PreviewSend(byte[] buffer, int offset, int length);
/// <summary>
/// 当发送数据前预先处理数据
/// </summary>
/// <param name="requestInfo"></param>
protected abstract void PreviewSend(IRequestInfo requestInfo);
/// <summary>
/// 组合发送预处理数据,
/// 当属性SplicingSend实现为True时,系统才会调用该方法。
/// </summary>
/// <param name="transferBytes">代发送数据组合</param>
protected abstract void PreviewSend(IList<ArraySegment<byte>> transferBytes);
/// <summary>
/// 重置解析器到初始状态,一般在<see cref="OnError(string, bool, bool)"/>被触发时,由返回值指示是否调用。
/// </summary>
protected virtual void Reset()
{
this.LastCacheTime = DateTime.Now;
}
/// <summary>
/// 该方法被触发时,一般说明<see cref="Client"/>已经断开连接。
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
}
}