Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Reflection;
namespace TouchSocket.Core
{
/// <summary>
/// 表示属性
/// </summary>
public class Property: Member
{
/// <summary>
/// 类型属性的Setter缓存
/// </summary>
private static readonly ConcurrentDictionary<Type, Property[]> m_cached = new ConcurrentDictionary<Type, Property[]>();
/// <summary>
/// 获取器
/// </summary>
private readonly MemberGetter m_geter;
/// <summary>
/// 设置器
/// </summary>
private readonly MemberSetter m_seter;
/// <summary>
/// 属性
/// </summary>
/// <param name="property">属性信息</param>
public Property(PropertyInfo property)
{
Name = property.Name;
Info = property;
if (property.CanRead == true)
{
CanRead = true;
m_geter = new MemberGetter(property);
}
if (property.CanWrite == true)
{
CanWrite = true;
m_seter = new MemberSetter(property);
}
}
/// <summary>
/// 是否可以读取
/// </summary>
public bool CanRead { get; private set; }
/// <summary>
/// 是否可以写入
/// </summary>
public bool CanWrite { get; private set; }
/// <summary>
/// 获取属性信息
/// </summary>
public PropertyInfo Info { get; private set; }
/// <summary>
/// 获取属性名称
/// </summary>
public string Name { get; protected set; }
/// <summary>
/// 从类型的属性获取属性
/// </summary>
/// <param name="type">类型</param>
/// <returns></returns>
public static Property[] GetProperties(Type type)
{
return m_cached.GetOrAdd(type, t => t.GetProperties().Select(p => new Property(p)).ToArray());
}
/// <summary>
/// 获取属性的值
/// </summary>
/// <param name="instance">实例</param>
/// <exception cref="NotSupportedException"></exception>
/// <returns></returns>
public object GetValue(object instance)
{
if (m_geter == null)
{
throw new NotSupportedException();
}
return m_geter.Invoke(instance);
}
/// <summary>
/// 设置属性的值
/// </summary>
/// <param name="instance">实例</param>
/// <param name="value">值</param>
/// <exception cref="NotSupportedException"></exception>
public void SetValue(object instance, object value)
{
if (m_seter == null)
{
throw new NotSupportedException($"{Name}不允许赋值");
}
m_seter.Invoke(instance, value);
}
}
}