Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 大数据用户自定义固定包头解析器,使用该适配器时,接收方收到的数据中,<see cref="ByteBlock"/>将为null,同时<see cref="IRequestInfo"/>将实现为TFixedHeaderRequestInfo。
/// </summary>
public abstract class CustomBigFixedHeaderDataHandlingAdapter<TFixedHeaderRequestInfo> : CustomDataHandlingAdapter<TFixedHeaderRequestInfo>
where TFixedHeaderRequestInfo : class, IBigFixedHeaderRequestInfo
{
/// <summary>
/// 固定包头的长度。
/// </summary>
public abstract int HeaderLength { get; }
/// <summary>
/// 筛选解析数据。实例化的TRequest会一直保存,直至解析成功,或手动清除。
/// <para>当不满足解析条件时,请返回<see cref="FilterResult.Cache"/>,此时会保存<see cref="ByteBlock.CanReadLen"/>的数据</para>
/// <para>当数据部分异常时,请移动<see cref="ByteBlock.Pos"/>到指定位置,然后返回<see cref="FilterResult.GoOn"/></para>
/// <para>当完全满足解析条件时,请返回<see cref="FilterResult.Success"/>最后将<see cref="ByteBlock.Pos"/>移至指定位置。</para>
/// </summary>
/// <param name="byteBlock">字节块</param>
/// <param name="beCached">是否为上次遗留对象,当该参数为True时,request也将是上次实例化的对象。</param>
/// <param name="request">对象。</param>
/// <param name="tempCapacity">缓存容量。当需要首次缓存时,指示申请的ByteBlock的容量。合理的值可避免ByteBlock扩容带来的性能消耗。</param>
/// <returns></returns>
protected override FilterResult Filter(ByteBlock byteBlock, bool beCached, ref TFixedHeaderRequestInfo request, ref int tempCapacity)
{
if (beCached)
{
while (this.m_surLen > 0 && byteBlock.CanRead)
{
int r = (int)Math.Min(this.m_surLen, byteBlock.CanReadLength);
try
{
request.OnAppendBody(byteBlock.Buffer, byteBlock.Pos, r);
this.m_surLen -= r;
byteBlock.Pos += r;
if (this.m_surLen == 0)
{
if (request.OnFinished())
{
return FilterResult.Success;
}
request = null;
return FilterResult.GoOn;
}
}
catch (Exception ex)
{
this.OnError(ex.Message, false, true);
}
}
return FilterResult.GoOn;
}
else
{
if (this.HeaderLength > byteBlock.CanReadLen)
{
return FilterResult.Cache;
}
TFixedHeaderRequestInfo requestInfo = this.GetInstance();
byteBlock.Read(out byte[] header, this.HeaderLength);
if (requestInfo.OnParsingHeader(header))
{
request = requestInfo;
if (requestInfo.BodyLength == 0)
{
if (requestInfo.OnFinished())
{
return FilterResult.Success;
}
request = null;
return FilterResult.GoOn;
}
this.m_surLen = request.BodyLength;
while (this.m_surLen > 0 && byteBlock.CanRead)
{
int r = (int)Math.Min(this.m_surLen, byteBlock.CanReadLength);
try
{
request.OnAppendBody(byteBlock.Buffer, byteBlock.Pos, r);
this.m_surLen -= r;
byteBlock.Pos += r;
if (this.m_surLen == 0)
{
if (request.OnFinished())
{
return FilterResult.Success;
}
request = null;
return FilterResult.GoOn;
}
}
catch (Exception ex)
{
this.OnError(ex.Message, false, true);
}
}
return FilterResult.GoOn;
}
else
{
return FilterResult.GoOn;
}
}
}
private long m_surLen;
/// <summary>
/// 获取泛型实例。
/// </summary>
/// <returns></returns>
protected abstract TFixedHeaderRequestInfo GetInstance();
}
/// <summary>
/// 用户自定义固定包头请求
/// </summary>
public interface IBigFixedHeaderRequestInfo : IRequestInfo
{
/// <summary>
/// 数据体长度
/// </summary>
long BodyLength { get; }
/// <summary>
/// 当收到数据,由框架封送固定协议头。
/// <para>您需要在此函数中,解析自己的固定包头,并且对<see cref="BodyLength"/>赋值后续数据的长度,然后返回True。</para>
/// <para>如果返回false,则意味着放弃本次解析</para>
/// </summary>
/// <param name="header"></param>
/// <returns></returns>
bool OnParsingHeader(byte[] header);
/// <summary>
/// 当收到数据,由框架封送数据。
/// <para>您需要将有效数据自行保存。该方法可能会多次调用。</para>
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns>是否成功有效</returns>
void OnAppendBody(byte[] buffer, int offset, int length);
/// <summary>
/// 当完成数据接收时调用。
/// <para>当返回False时,将不会把该对象向Received传递。</para>
/// </summary>
/// <returns>是否成功有效</returns>
bool OnFinished();
}
}