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233 lines
6.2 KiB
233 lines
6.2 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Collections.Concurrent; |
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using System.Threading; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 队列数据 |
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/// </summary> |
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public interface IQueueData |
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{ |
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/// <summary> |
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/// 数据长度 |
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/// </summary> |
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int Size { get; } |
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} |
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/// <summary> |
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/// 传输字节 |
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/// </summary> |
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public class QueueDataBytes : IQueueData |
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{ |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <param name="length"></param> |
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public QueueDataBytes(byte[] buffer, int offset, int length) |
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{ |
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Offset = offset; |
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Length = length; |
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Buffer = buffer; |
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Size = length; |
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} |
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/// <summary> |
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/// 从指定内存创建一个新对象,且内存也为新创建。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <param name="length"></param> |
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/// <returns></returns> |
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public static QueueDataBytes CreateNew(byte[] buffer, int offset, int length) |
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{ |
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byte[] buf = new byte[length]; |
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Array.Copy(buffer, offset, buf, 0, length); |
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return new QueueDataBytes(buf); |
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} |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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/// <param name="buffer"></param> |
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public QueueDataBytes(byte[] buffer) : this(buffer, 0, buffer.Length) |
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{ |
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} |
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/// <summary> |
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/// 数据内存 |
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/// </summary> |
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public byte[] Buffer { get; } |
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/// <summary> |
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/// 长度 |
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/// </summary> |
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public int Length { get; } |
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|
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/// <summary> |
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/// 偏移 |
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/// </summary> |
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public int Offset { get; } |
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/// <summary> |
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/// 尺寸 |
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/// </summary> |
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public int Size { get; } |
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} |
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/// <summary> |
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/// 智能数据安全队列 |
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/// </summary> |
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/// <typeparam name="T"></typeparam> |
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public class IntelligentDataQueue<T> : ConcurrentQueue<T> where T : IQueueData |
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{ |
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private long m_actualSize; |
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private bool m_free; |
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private long m_maxSize; |
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private Action<bool> m_onQueueChanged; |
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private bool m_overflowWait; |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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/// <param name="maxSize"></param> |
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public IntelligentDataQueue(long maxSize) |
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{ |
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m_free = true; |
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m_overflowWait = true; |
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MaxSize = maxSize; |
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} |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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public IntelligentDataQueue() : this(1024 * 1024 * 10) |
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{ |
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} |
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/// <summary> |
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/// 实际尺寸 |
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/// </summary> |
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public long ActualSize => m_actualSize; |
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/// <summary> |
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/// 是否有空位允许入队 |
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/// </summary> |
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public bool Free => m_free; |
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/// <summary> |
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/// 允许的最大长度 |
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/// </summary> |
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public long MaxSize |
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{ |
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get => m_maxSize; |
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set |
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{ |
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if (value < 1) |
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{ |
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value = 1; |
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} |
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m_maxSize = value; |
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} |
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} |
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/// <summary> |
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/// 在队列修改时 |
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/// </summary> |
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public Action<bool> OnQueueChanged |
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{ |
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get => m_onQueueChanged; |
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set => m_onQueueChanged = value; |
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} |
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/// <summary> |
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/// 溢出等待 |
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/// </summary> |
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public bool OverflowWait |
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{ |
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get => m_overflowWait; |
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set => m_overflowWait = value; |
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} |
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/// <summary> |
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/// 超时时间。默认1000*30ms; |
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/// </summary> |
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public int Timeout { get; set; } = 1000 * 30; |
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/// <summary> |
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/// 清空队列 |
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/// </summary> |
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public void Clear(Action<T> onClear) |
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{ |
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while (base.TryDequeue(out T t)) |
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{ |
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onClear?.Invoke(t); |
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} |
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} |
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/// <summary> |
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/// 入队 |
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/// </summary> |
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/// <param name="item"></param> |
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public new void Enqueue(T item) |
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{ |
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lock (this) |
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{ |
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bool free = m_actualSize < m_maxSize; |
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if (m_free != free) |
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{ |
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m_free = free; |
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m_onQueueChanged?.Invoke(m_free); |
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} |
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if (m_overflowWait) |
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{ |
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SpinWait.SpinUntil(Check, Timeout); |
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} |
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Interlocked.Add(ref m_actualSize, item.Size); |
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base.Enqueue(item); |
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} |
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} |
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/// <summary> |
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/// 出队 |
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/// </summary> |
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/// <param name="result"></param> |
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/// <returns></returns> |
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public new bool TryDequeue(out T result) |
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{ |
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if (base.TryDequeue(out result)) |
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{ |
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Interlocked.Add(ref m_actualSize, -result.Size); |
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bool free = m_actualSize < m_maxSize; |
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if (m_free != free) |
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{ |
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m_free = free; |
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m_onQueueChanged?.Invoke(m_free); |
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} |
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return true; |
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} |
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return false; |
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} |
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private bool Check() |
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{ |
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return m_actualSize < m_maxSize; |
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} |
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} |
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} |