Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace TouchSocket.Core
{
/// <summary>
/// 具有目标id和源id的路由包
/// </summary>
public class RouterPackage : PackageBase
{
/// <summary>
/// 标识是否路由
/// </summary>
public bool Route { get; set; }
/// <summary>
/// 源Id
/// </summary>
public string SourceId { get; set; }
/// <summary>
/// 目标Id
/// </summary>
public string TargetId { get; set; }
/// <summary>
/// 打包所有的路由包信息。顺序为:先调用<see cref="PackageRouter(ByteBlock)"/>,然后<see cref="PackageBody(ByteBlock)"/>
/// </summary>
/// <param name="byteBlock"></param>
public override sealed void Package(ByteBlock byteBlock)
{
PackageRouter(byteBlock);
PackageBody(byteBlock);
}
/// <summary>
/// 打包数据体。一般不需要单独调用该方法。
/// <para>重写的话,约定基类方法必须先执行</para>
/// </summary>
/// <param name="byteBlock"></param>
public virtual void PackageBody(ByteBlock byteBlock)
{
}
/// <summary>
/// 打包路由。
/// <para>重写的话,约定基类方法必须先执行</para>
/// </summary>
/// <param name="byteBlock"></param>
public virtual void PackageRouter(ByteBlock byteBlock)
{
byteBlock.Write(Route);
byteBlock.Write(SourceId);
byteBlock.Write(TargetId);
}
/// <summary>
/// 转换目标和源的id。
/// </summary>
public void SwitchId()
{
string value = SourceId;
SourceId = TargetId;
TargetId = value;
}
/// <inheritdoc/>
public override sealed void Unpackage(ByteBlock byteBlock)
{
UnpackageRouter(byteBlock);
UnpackageBody(byteBlock);
}
/// <summary>
/// 解包数据体。一般不需要单独调用该方法。
/// <para>重写的话,约定基类方法必须先执行</para>
/// </summary>
/// <param name="byteBlock"></param>
public virtual void UnpackageBody(ByteBlock byteBlock)
{
}
/// <summary>
/// 只解包路由部分。一般不需要单独调用该方法。
/// <para>重写的话,约定基类方法必须先执行</para>
/// </summary>
/// <param name="byteBlock"></param>
public virtual void UnpackageRouter(ByteBlock byteBlock)
{
Route = byteBlock.ReadBoolean();
SourceId = byteBlock.ReadString();
TargetId = byteBlock.ReadString();
}
}
}