Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Collections.Concurrent;
namespace TouchSocket.Core
{
/// <summary>
/// 安全双向字典
/// </summary>
public class ConcurrentDoublyDictionary<TKey, TValue>
{
private readonly ConcurrentDictionary<TKey, TValue> m_keyToValue;
private readonly ConcurrentDictionary<TValue, TKey> m_valueToKey;
/// <summary>
/// 构造函数
/// </summary>
public ConcurrentDoublyDictionary()
{
m_keyToValue = new ConcurrentDictionary<TKey, TValue>();
m_valueToKey = new ConcurrentDictionary<TValue, TKey>();
}
/// <summary>
/// 由键指向值得集合
/// </summary>
public ConcurrentDictionary<TKey, TValue> KeyToValue => m_keyToValue;
/// <summary>
/// 由值指向键的集合
/// </summary>
public ConcurrentDictionary<TValue, TKey> ValueToKey => m_valueToKey;
/// <summary>
/// 尝试将指定的键和值添加到字典中。
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
public bool TryAdd(TKey key, TValue value)
{
if (m_keyToValue.TryAdd(key, value))
{
if (m_valueToKey.TryAdd(value, key))
{
return true;
}
else
{
m_keyToValue.TryRemove(key, out _);
return false;
}
}
return false;
}
/// <summary>
/// 由键尝试移除
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
public bool TryRemoveFromKey(TKey key, out TValue value)
{
if (m_keyToValue.TryRemove(key, out value))
{
if (m_valueToKey.TryRemove(value, out _))
{
return true;
}
}
return false;
}
/// <summary>
/// 由值尝试移除
/// </summary>
/// <param name="value"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool TryRemoveFromValue(TValue value, out TKey key)
{
if (m_valueToKey.TryRemove(value, out key))
{
if (m_keyToValue.TryRemove(key, out _))
{
return true;
}
}
return false;
}
/// <summary>
/// 由键获取到值
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
public bool TryGetFromKey(TKey key, out TValue value)
{
return m_keyToValue.TryGetValue(key, out value);
}
/// <summary>
/// 由值获取到键
/// </summary>
/// <param name="value"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool TryGetFromValue(TValue value, out TKey key)
{
return m_valueToKey.TryGetValue(value, out key);
}
}
}