Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
/// <summary>
/// 文件读取器
/// </summary>
//[IntelligentCoder.AsyncMethodPoster(Flags = IntelligentCoder.MemberFlags.Public)]
public partial class FileStorageReader : DisposableObject
{
/// <summary>
/// 构造函数
/// </summary>
/// <param name="fileStorage"></param>
public FileStorageReader(FileStorage fileStorage)
{
this.FileStorage = fileStorage ?? throw new System.ArgumentNullException(nameof(fileStorage));
}
/// <summary>
/// 析构函数
/// </summary>
~FileStorageReader()
{
// 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
this.Dispose(disposing: false);
}
/// <summary>
/// 文件存储器
/// </summary>
public FileStorage FileStorage { get; private set; }
/// <summary>
/// 游标位置
/// </summary>
public int Pos
{
get => (int)this.Position;
set => this.Position = value;
}
/// <summary>
/// 游标位置
/// </summary>
public long Position { get; set; }
/// <summary>
/// 读取数据到缓存区
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public int Read(byte[] buffer, int offset, int length)
{
int r = this.FileStorage.Read(this.Position, buffer, offset, length);
this.Position += r;
return r;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
if (this.DisposedValue)
{
return;
}
FilePool.TryReleaseFile(this.FileStorage.Path);
this.FileStorage = null;
base.Dispose(disposing);
}
}
}