Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Collections.Specialized;
namespace TouchSocket.Http
{
/// <summary>
/// 表单文件
/// </summary>
public interface IFormFile
{
/// <summary>
/// 获取Content-Disposition
/// </summary>
string ContentDisposition { get; }
/// <summary>
/// 获取Content-Type
/// </summary>
string ContentType { get; }
/// <summary>
/// 实际的数据
/// </summary>
public byte[] Data { get; }
/// <summary>
/// 数据对
/// </summary>
public NameValueCollection DataPair { get; }
/// <summary>
/// 获取file name
/// </summary>
string FileName { get; }
/// <summary>
/// 文件长度。在数据接收完成之前,该值为-1;
/// </summary>
long Length { get; }
/// <summary>
/// 获取name字段
/// </summary>
string Name { get; }
///// <summary>
///// 读取文件数据 //太麻烦先不实现
///// </summary>
//public int Read(byte[] buffer, int offset, int count);
}
internal class InternalFormFile : IFormFile
{
public string ContentDisposition => DataPair["Content-Disposition"];
public string ContentType => DataPair["Content-Type"];
public byte[] Data { get; set; }
public NameValueCollection DataPair { get; set; }
public string FileName => DataPair["filename"];
public long Length => Data == null ? 0 : Data.Length;
public string Name => DataPair["name"];
//public int Read(byte[] buffer, int offset, int count)
//{
// return this.ReadAction(buffer, offset, count);
//}
//public Func<byte[], int, int, int> ReadAction { get; set; }
}
}