Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
/// <summary>
/// 转换器接口
/// </summary>
public interface IConverter<TSource>
{
/// <summary>
/// 转换器执行顺序
/// <para>该属性值越小,越靠前执行。值相等时,按添加先后顺序</para>
/// <para>该属性效果,仅在<see cref="TouchSocketConverter{TSource}.Add(IConverter{TSource})"/>之前设置有效。</para>
/// </summary>
int Order { get; set; }
/// <summary>
/// 尝试将源数据转换目标类型对象
/// </summary>
/// <param name="source"></param>
/// <param name="targetType"></param>
/// <param name="target"></param>
/// <returns></returns>
bool TryConvertFrom(TSource source, Type targetType, out object target);
/// <summary>
/// 尝试将目标类型对象转换源数据
/// </summary>
/// <param name="target"></param>
/// <param name="source"></param>
/// <returns></returns>
bool TryConvertTo(object target, out TSource source);
}
}