Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Text;
namespace TouchSocket.Core
{
/// <summary>
/// MD5相关操作类
/// </summary>
public static class MD5
{
/// <summary>
/// 从字符串获取MD5值
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
public static string GetMD5Hash(string str)
{
StringBuilder sb = new StringBuilder();
using (var md5 = System.Security.Cryptography.MD5.Create())
{
byte[] data = md5.ComputeHash(Encoding.UTF8.GetBytes(str));
int length = data.Length;
for (int i = 0; i < length; i++)
sb.Append(data[i].ToString("X2"));
}
return sb.ToString();
}
/// <summary>
/// 从字节获取MD5值
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static string GetMD5Hash(byte[] buffer, int offset, int length)
{
StringBuilder sb = new StringBuilder();
using (var md5 = System.Security.Cryptography.MD5.Create())
{
byte[] data = md5.ComputeHash(buffer, offset, length);
int count = data.Length;
for (int i = 0; i < count; i++)
sb.Append(data[i].ToString("X2"));
}
return sb.ToString();
}
/// <summary>
/// 从字节获取MD5值
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
public static string GetMD5Hash(byte[] buffer)
{
return GetMD5Hash(buffer, 0, buffer.Length);
}
/// <summary>
/// 验证MD5值。
/// </summary>
/// <param name="str"></param>
/// <param name="hash"></param>
/// <returns></returns>
public static bool VerifyMD5Hash(string str, string hash)
{
string hashOfInput = GetMD5Hash(str);
if (hashOfInput.CompareTo(hash) == 0)
return true;
else
return false;
}
}
}