Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Threading.Tasks;
using TouchSocket.Core;
using TouchSocket.Sockets;
namespace TouchSocket.Http.WebSockets
{
/// <summary>
/// WebSocketServerExtensions
/// </summary>
public static class WebSocketServerExtensions
{
/// <summary>
/// 转化Protocol协议标识为<see cref="Protocol.WebSocket"/>
/// </summary>
/// <param name="client"></param>
/// <param name="httpContext">Http上下文</param>
public static bool SwitchProtocolToWebSocket<TClient>(this TClient client, HttpContext httpContext) where TClient : HttpSocketClient
{
if (client.Protocol == Protocol.WebSocket)
{
return true;
}
if (client.Protocol == Protocol.Http)
{
if (WSTools.TryGetResponse(httpContext.Request, httpContext.Response))
{
HttpContextEventArgs args = new HttpContextEventArgs(new HttpContext(httpContext.Request, httpContext.Response))
{
IsPermitOperation = true
};
client.PluginsManager.Raise<IWebSocketPlugin>(nameof(IWebSocketPlugin.OnHandshaking), client, args);
if (args.Context.Response.Responsed)
{
return false;
}
if (args.IsPermitOperation)
{
client.SetDataHandlingAdapter(new WebSocketDataHandlingAdapter());
client.Protocol = Protocol.WebSocket;
client.SetValue(WebSocketServerPlugin.HandshakedProperty, true);//设置握手状态
using (ByteBlock byteBlock = new ByteBlock())
{
args.Context.Response.Build(byteBlock);
client.DefaultSend(byteBlock);
}
client.PluginsManager.Raise<IWebSocketPlugin>(nameof(IWebSocketPlugin.OnHandshaked), client, new HttpContextEventArgs(httpContext));
return true;
}
else
{
args.Context.Response.SetStatus("403", "Forbidden");
using (ByteBlock byteBlock = new ByteBlock())
{
args.Context.Response.Build(byteBlock);
client.DefaultSend(byteBlock);
}
client.Close("主动拒绝WebSocket连接");
}
}
else
{
client.Close("WebSocket连接协议不正确");
}
}
return false;
}
/// <summary>
/// 转化Protocol协议标识为<see cref="Protocol.WebSocket"/>
/// </summary>
/// <param name="client"></param>
/// <param name="httpContext">Http上下文</param>
public static Task<bool> SwitchProtocolToWebSocketAsync<TClient>(this TClient client, HttpContext httpContext) where TClient : HttpSocketClient
{
return EasyTask.Run(() =>
{
return SwitchProtocolToWebSocket(client, httpContext);
});
}
}
}