Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using TouchSocket.Core;
namespace TouchSocket.Rpc.TouchRpc
{
/// <summary>
/// MessageQueuePlugin
/// </summary>
public class MessageQueuePlugin : TouchRpcPluginBase<IDependencyTouchRpc>
{
/// <summary>
/// 定义元素的序列化和反序列化。
/// <para>注意:Byte[]类型不用考虑。内部单独会做处理。</para>
/// </summary>
public BytesConverter Converter { get; private set; } = new BytesConverter();
/// <summary>
/// 定义元素的序列化和反序列化。
/// <para>注意:Byte[]类型不用考虑。内部单独会做处理。</para>
/// </summary>
/// <param name="converter"></param>
public void SetConverter(BytesConverter converter)
{
Converter = converter;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
protected override void OnHandshaked(IDependencyTouchRpc client, VerifyOptionEventArgs e)
{
client.SetValue(MessageQueueClientExtensions.MessageQueueClientProperty, new InternalMessageQueueClient(client.RpcActor, Converter));
base.OnHandshaked(client, e);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
protected override void OnReceivedProtocolData(IDependencyTouchRpc client, ProtocolDataEventArgs e)
{
}
}
}